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Should 5e have save or die?
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<blockquote data-quote="Lanefan" data-source="post: 5783424" data-attributes="member: 29398"><p>That's the way it works around here - always has, always will. Fail a save against a damaging effect and we start on your items. Fail a save vs. petrification and your carried items automatically get stoned with you. And if your items fail a save there can be bigger problems; magic is risky, and breaking a magic item releases said magic in a way it wasn't intended...</p><p></p><p>I modify the save based on how much damage you take - an 11-point fireball is going to have easier item saves than a 50-point fireball - and if it does less than 10 points the saves are waived (except for some obvious exceptions - if you get hit by any fire while reading a scroll, for example...) entirely.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 5783424, member: 29398"] That's the way it works around here - always has, always will. Fail a save against a damaging effect and we start on your items. Fail a save vs. petrification and your carried items automatically get stoned with you. And if your items fail a save there can be bigger problems; magic is risky, and breaking a magic item releases said magic in a way it wasn't intended... I modify the save based on how much damage you take - an 11-point fireball is going to have easier item saves than a 50-point fireball - and if it does less than 10 points the saves are waived (except for some obvious exceptions - if you get hit by any fire while reading a scroll, for example...) entirely. Lanefan [/QUOTE]
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Should 5e have save or die?
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