Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
Should 5e use monster stat blocks for animal companions?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="dropbear8mybaby" data-source="post: 7008333" data-attributes="member: 6863518"><p>One of the great difficulties, in my opinion, with balancing classes like the beastmaster, druid and now the artificer, is their reliance on monster stat blocks. The huge amount of variety and variability means it requires a whole different paradigm for limiting and controlling these facets of class design than it would if there was a more tailored solution.</p><p></p><p>And so you get discussions about what the "best" is for the classes and players who don't or can't indulge in such investigation tend to suffer because of it. The end result at the table is a disparity between optimised and unoptimised characters, which is one of the things I felt was a design goal of 5e to curtail, hence one of the reasons why we got bounded accuracy.</p><p></p><p>I think the recent addition of the artificer to this paradigm has really highlighted the inadequacies in it. I wonder if people feel there is any need to rectify the situation or if they're happy to continue with it? The solution, of course, being a progressive set of statistics based on class level independent of the type of creature being a companion, with a choice of ancillary benefits like flight, pounce, charge, etc. attached.</p></blockquote><p></p>
[QUOTE="dropbear8mybaby, post: 7008333, member: 6863518"] One of the great difficulties, in my opinion, with balancing classes like the beastmaster, druid and now the artificer, is their reliance on monster stat blocks. The huge amount of variety and variability means it requires a whole different paradigm for limiting and controlling these facets of class design than it would if there was a more tailored solution. And so you get discussions about what the "best" is for the classes and players who don't or can't indulge in such investigation tend to suffer because of it. The end result at the table is a disparity between optimised and unoptimised characters, which is one of the things I felt was a design goal of 5e to curtail, hence one of the reasons why we got bounded accuracy. I think the recent addition of the artificer to this paradigm has really highlighted the inadequacies in it. I wonder if people feel there is any need to rectify the situation or if they're happy to continue with it? The solution, of course, being a progressive set of statistics based on class level independent of the type of creature being a companion, with a choice of ancillary benefits like flight, pounce, charge, etc. attached. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Should 5e use monster stat blocks for animal companions?
Top