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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Should 5e use optional rules like 2e did?
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<blockquote data-quote="El Mahdi" data-source="post: 5846749" data-attributes="member: 59506"><p> <ul> <li data-xf-list-type="ul"><strong>Starter Box Set</strong></li> <li data-xf-list-type="ul"><strong>Core Game PHB, DMG, MM Hardcovers</strong></li> <li data-xf-list-type="ul"><strong>PHB and DMG Options Hardcovers</strong></li> </ul><p>IMO, what would be best is a <em><strong>real</strong></em> starter box that contains the <em>entire</em> core game (but only the core game) up through 5 levels. It would include a sperate DMG, PHB, and MM (softcover) along with other starter stuff (dice, tokens, etc.). It only needs to cover about 3-5 levels. The DMG should include all the core rules a DM knows, but only the basics about how to DM (not like a full DMG). The PHB needs all the core rules for players (same as any PHB for any previous edition), but only has material for 3-5 levels. The Monster Manual would have all the core monsters of D&D (Goblins, Orcs, Giants, Dragons, etc.). But I can't stress this enough, <em><strong>it needs to have all the core rules of the basic game</strong></em>.</p><p> </p><p>Then have full Core Books in Hardcover for seperate sale. A Players Handbook with a full 20 to 30 level game, a complete Dungeon Masters Guide with all of the best DM advice and info from the DMG's of the past, and a full complete Monster Manual with every iconic monster from D&D. This would be the core that everybody uses, and then options are added on by Players and DM's.</p><p> </p><p>Then have DM and Player Option books with the optional rules modules for DM's and the expanded builds for Players. Call them DMG Options and PHB Options. One book each. Hardcover. The Player's get to decide what kind of build they want, whether just the basic core (BD&D, OD&D), more of an AD&D build, a 3E'esque build, or a 4E type build. I hope that Monte and Company can design it so that the different character builds don't require any real extra work or awareness of the rules in order for these to be used. This way the Player can choose what they want with it working seamlessly with everybody else at the table, including the DM. Then the DMG Options has the optional Rules Modules. This is the DM's perview. The group (players and DM) can obviously decide what type of game they prefer, but the DM is the one that makes the final decision on using module P, V, and W, but not X and Z.</p><p> </p><p>And not to be forgotten, DDI needs to include <em><strong>everything</strong></em> that's in the core books and the option books, <em><strong>on the same day that the game is realeased</strong></em>. And it needs to be presented with the same divisions. Players Options are incorporated into the Character Builder. Rules Modules are built into the Monster/NPC and Encounter Builders, and all is included in the Compendium.</p><p> </p><p>Up and running and ready to go. No excuses this time around.</p><p> </p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="El Mahdi, post: 5846749, member: 59506"] [LIST] [*][B]Starter Box Set[/B] [*][B]Core Game PHB, DMG, MM Hardcovers[/B] [*][B]PHB and DMG Options Hardcovers[/B] [/LIST]IMO, what would be best is a [I][B]real[/B][/I] starter box that contains the [I]entire[/I] core game (but only the core game) up through 5 levels. It would include a sperate DMG, PHB, and MM (softcover) along with other starter stuff (dice, tokens, etc.). It only needs to cover about 3-5 levels. The DMG should include all the core rules a DM knows, but only the basics about how to DM (not like a full DMG). The PHB needs all the core rules for players (same as any PHB for any previous edition), but only has material for 3-5 levels. The Monster Manual would have all the core monsters of D&D (Goblins, Orcs, Giants, Dragons, etc.). But I can't stress this enough, [I][B]it needs to have all the core rules of the basic game[/B][/I]. Then have full Core Books in Hardcover for seperate sale. A Players Handbook with a full 20 to 30 level game, a complete Dungeon Masters Guide with all of the best DM advice and info from the DMG's of the past, and a full complete Monster Manual with every iconic monster from D&D. This would be the core that everybody uses, and then options are added on by Players and DM's. Then have DM and Player Option books with the optional rules modules for DM's and the expanded builds for Players. Call them DMG Options and PHB Options. One book each. Hardcover. The Player's get to decide what kind of build they want, whether just the basic core (BD&D, OD&D), more of an AD&D build, a 3E'esque build, or a 4E type build. I hope that Monte and Company can design it so that the different character builds don't require any real extra work or awareness of the rules in order for these to be used. This way the Player can choose what they want with it working seamlessly with everybody else at the table, including the DM. Then the DMG Options has the optional Rules Modules. This is the DM's perview. The group (players and DM) can obviously decide what type of game they prefer, but the DM is the one that makes the final decision on using module P, V, and W, but not X and Z. And not to be forgotten, DDI needs to include [I][B]everything[/B][/I] that's in the core books and the option books, [I][B]on the same day that the game is realeased[/B][/I]. And it needs to be presented with the same divisions. Players Options are incorporated into the Character Builder. Rules Modules are built into the Monster/NPC and Encounter Builders, and all is included in the Compendium. Up and running and ready to go. No excuses this time around. :cool: [/QUOTE]
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General Tabletop Discussion
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Should 5e use optional rules like 2e did?
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