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General Tabletop Discussion
*Dungeons & Dragons
Should a D&D 5e DM read the DMG and PHB?
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<blockquote data-quote="The Crimson Binome" data-source="post: 7335212" data-attributes="member: 6775031"><p>To answer the title question, there isn't actually much in the DMG that a DM actually needs to know. The DM <em>can</em> get by just fine with what's in the PHB, especially since there's that little bestiary in the back so they can see how monsters are supposed to work. That being said, it would be extremely helpful for the DM to read through the Monster Manual and the parts of the DMG that aren't about boring planar nonsense.</p><p></p><p>As for your specific predicament, it's simply the case that your DM is bad at DMing, which can be expected from anyone with more experience in FATE than in any version of D&D. Running a good D&D campaign is a lot like writing a book, in that you learn how to do it inexplicably as a result of consuming enough source material until you recognize the patterns and can produce them independently. If I was in your position, I would offer to run a game for a while, at least until this other guy understood how it's supposed to be done; while you may not have any experience running a game yet, either, it's clear that you know more about it than he does.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7335212, member: 6775031"] To answer the title question, there isn't actually much in the DMG that a DM actually needs to know. The DM [I]can[/I] get by just fine with what's in the PHB, especially since there's that little bestiary in the back so they can see how monsters are supposed to work. That being said, it would be extremely helpful for the DM to read through the Monster Manual and the parts of the DMG that aren't about boring planar nonsense. As for your specific predicament, it's simply the case that your DM is bad at DMing, which can be expected from anyone with more experience in FATE than in any version of D&D. Running a good D&D campaign is a lot like writing a book, in that you learn how to do it inexplicably as a result of consuming enough source material until you recognize the patterns and can produce them independently. If I was in your position, I would offer to run a game for a while, at least until this other guy understood how it's supposed to be done; while you may not have any experience running a game yet, either, it's clear that you know more about it than he does. [/QUOTE]
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Should a D&D 5e DM read the DMG and PHB?
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