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General Tabletop Discussion
*Dungeons & Dragons
Should a D&D 5e DM read the DMG and PHB?
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<blockquote data-quote="happyhermit" data-source="post: 7335606" data-attributes="member: 6834463"><p>Yeah, IME most of the the issues you mention are definitely not inherently bad; GM not reading the DMG, very few combats, GM referring to a player for rules advice, etc. Great games that are fun for the entire table can be run that feature those elements. IMO it sounds like there are a few things happening that really ruin games;</p><p></p><p>#1, The GM doesn't actually like the ruleset. This sucks. Sure some GMs are better at hiding/dealing with this, but resentment seems to seep out and poison the experience more often than not. It can ruin the experience when a player doesn't like the system, but with the GM it is much worse.</p><p></p><p>#2, Mismatched expectations. There is nothing wrong with a game where you don't roll dice, or you don't run combats, or any other uncommon preference/style as long as people are having fun. If the GM is going to run a game only loosely based on 5e rules (which some live-plays do for instance) the players should be made aware of this and judge for themselves if that style is for them.</p><p></p><p>#3, GM isn't interested in "improving" their game ie; not seeking out feedback or at least listening to feedback they get, not trying to "read the room", etc.</p><p></p><p>That's how I see it. If everyone is "in" the game and not resenting the choice of system, everybody is more or less on the same page about the type of game, and the GM is trying to make the game better, then 9 times out of 10 it goes well regardless of the details.</p></blockquote><p></p>
[QUOTE="happyhermit, post: 7335606, member: 6834463"] Yeah, IME most of the the issues you mention are definitely not inherently bad; GM not reading the DMG, very few combats, GM referring to a player for rules advice, etc. Great games that are fun for the entire table can be run that feature those elements. IMO it sounds like there are a few things happening that really ruin games; #1, The GM doesn't actually like the ruleset. This sucks. Sure some GMs are better at hiding/dealing with this, but resentment seems to seep out and poison the experience more often than not. It can ruin the experience when a player doesn't like the system, but with the GM it is much worse. #2, Mismatched expectations. There is nothing wrong with a game where you don't roll dice, or you don't run combats, or any other uncommon preference/style as long as people are having fun. If the GM is going to run a game only loosely based on 5e rules (which some live-plays do for instance) the players should be made aware of this and judge for themselves if that style is for them. #3, GM isn't interested in "improving" their game ie; not seeking out feedback or at least listening to feedback they get, not trying to "read the room", etc. That's how I see it. If everyone is "in" the game and not resenting the choice of system, everybody is more or less on the same page about the type of game, and the GM is trying to make the game better, then 9 times out of 10 it goes well regardless of the details. [/QUOTE]
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Community
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Should a D&D 5e DM read the DMG and PHB?
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