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General Tabletop Discussion
*Dungeons & Dragons
Should a general Adventurer class be created to represent the Everyman?
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<blockquote data-quote="Minigiant" data-source="post: 9658882" data-attributes="member: 63508"><p>Let's face it</p><p></p><p>The fighter is no longer the Everyman. The fighter class has represented a well trained hardened warrior for 25 years now. 2024 went even further by giving them Weapon Masteries that enforce that focus and training.</p><p></p><p>The baker or farmhand who follows the ragtag group of professional looters into a dungeon and survives to return back to town isn't a suddenly proficient with every weapon on the planet and has a internal well of stamina to enact incredible acts of martial skill.</p><p></p><p>The baker is a lucky survivor. </p><p></p><p>As the fighter gets more warrior, the rogue gets more tricksy and underhanded, the barbarian gets more primal, the margin for the everyman pushed into adventure and learning on the way is shrinking.</p><p></p><p>In the older days, you could run these PCs as fighters with alternatives stat spreads as Ability score mattered less and diving deep into martial specialization was optional. Heck you could even give them an XP bonus as they are more emptyheaded in adventuring and would absorb more than the outright trained.</p><p></p><p>But in a world where the desire is that characters mostly progress in the same speeds and power, this doesn't fit.</p><p></p><p>So I wondered, should this base concept be pulled out of the fighter and solidified as its own class. Focusing on the characters unique aspect of learning from allies and experience. With each subclass explaining why they survived or progressed be it luck, destiny, prodigy, fortitude, or the sponsoring of a higher or lower power. Such a class could also be a vehicle for some much desired class structures like a simple warrior, a Constitution based PC, or full healer.</p><p></p><p>What is your thoughts?</p></blockquote><p></p>
[QUOTE="Minigiant, post: 9658882, member: 63508"] Let's face it The fighter is no longer the Everyman. The fighter class has represented a well trained hardened warrior for 25 years now. 2024 went even further by giving them Weapon Masteries that enforce that focus and training. The baker or farmhand who follows the ragtag group of professional looters into a dungeon and survives to return back to town isn't a suddenly proficient with every weapon on the planet and has a internal well of stamina to enact incredible acts of martial skill. The baker is a lucky survivor. As the fighter gets more warrior, the rogue gets more tricksy and underhanded, the barbarian gets more primal, the margin for the everyman pushed into adventure and learning on the way is shrinking. In the older days, you could run these PCs as fighters with alternatives stat spreads as Ability score mattered less and diving deep into martial specialization was optional. Heck you could even give them an XP bonus as they are more emptyheaded in adventuring and would absorb more than the outright trained. But in a world where the desire is that characters mostly progress in the same speeds and power, this doesn't fit. So I wondered, should this base concept be pulled out of the fighter and solidified as its own class. Focusing on the characters unique aspect of learning from allies and experience. With each subclass explaining why they survived or progressed be it luck, destiny, prodigy, fortitude, or the sponsoring of a higher or lower power. Such a class could also be a vehicle for some much desired class structures like a simple warrior, a Constitution based PC, or full healer. What is your thoughts? [/QUOTE]
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Should a general Adventurer class be created to represent the Everyman?
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