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General Tabletop Discussion
*Dungeons & Dragons
Should a general Adventurer class be created to represent the Everyman?
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<blockquote data-quote="ezo" data-source="post: 9659077" data-attributes="member: 7037866"><p>Was it ever???</p><p></p><p></p><p>Just who are these "professional looters" the baker is following into the dungeon and why did the baker go?? What did they do: throw muffins at the undead they met?</p><p></p><p></p><p>This margin has been practically non-existant from the beginning, and quickly disappeared.</p><p></p><p>There's a reason why AD&D had 0-level humanoids, for instance.</p><p></p><p></p><p>Really? How? Probably is some Dragon Magazine issue I would guess??</p><p></p><p>I mean yes the AD&D fighter is more "simple" feature-wise than 5E, for example, but even the AD&D fighter had 4 weapons and all armor (if they could afford it). The secondary skills and later non-weapon proficiencies often filled in the "before" time for the PC.</p><p></p><p></p><p>What "base concept"? The tradesperson? Merchant? Farmer? and all the rest of the non-adventures which backgrounds, etc. represent? I still disagree wht Fighter ever represented these concepts.</p><p></p><p></p><p>My thoughts are a few:</p><p></p><p>Introduce 0-level again with a bit of XP to reach 1st and then pick up an adventurer class.</p><p>Use sidekicks to represent these concepts (with or without 0-level).</p><p>Use non-heroic classes (similar to sidekicks) from prior editions.</p><p>Use any or all of the above to develop something of your own.</p><p></p><p>But I guess I would ask why? Do you want a 15th-level Expert (Baker) PC?</p><p></p><p>The whole point of having commoners is to not do this sort of thing, so what is your goal and why are you doing it?</p></blockquote><p></p>
[QUOTE="ezo, post: 9659077, member: 7037866"] Was it ever??? Just who are these "professional looters" the baker is following into the dungeon and why did the baker go?? What did they do: throw muffins at the undead they met? This margin has been practically non-existant from the beginning, and quickly disappeared. There's a reason why AD&D had 0-level humanoids, for instance. Really? How? Probably is some Dragon Magazine issue I would guess?? I mean yes the AD&D fighter is more "simple" feature-wise than 5E, for example, but even the AD&D fighter had 4 weapons and all armor (if they could afford it). The secondary skills and later non-weapon proficiencies often filled in the "before" time for the PC. What "base concept"? The tradesperson? Merchant? Farmer? and all the rest of the non-adventures which backgrounds, etc. represent? I still disagree wht Fighter ever represented these concepts. My thoughts are a few: Introduce 0-level again with a bit of XP to reach 1st and then pick up an adventurer class. Use sidekicks to represent these concepts (with or without 0-level). Use non-heroic classes (similar to sidekicks) from prior editions. Use any or all of the above to develop something of your own. But I guess I would ask why? Do you want a 15th-level Expert (Baker) PC? The whole point of having commoners is to not do this sort of thing, so what is your goal and why are you doing it? [/QUOTE]
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Should a general Adventurer class be created to represent the Everyman?
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