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Community
General Tabletop Discussion
*Dungeons & Dragons
Should a general Adventurer class be created to represent the Everyman?
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<blockquote data-quote="CreamCloud0" data-source="post: 9659736" data-attributes="member: 7034710"><p>i feel something like a class that starts with only a handful of proficiencies, and basically just gets a feat every other level, maybe every third level? would probably best model an 'everyman' over anything with an actual set 'progression'</p><p></p><p><strong><u>The Everyman</u></strong></p><p>Hit Dice: d8</p><p>Armour: Simple Armour</p><p>Weapons: pick any 4 simple weapons</p><p>Skills: pick any 3</p><p>Tools: pick any 2 tools and 1 gaming set or musical instrument</p><p>Saving throws: STR, WIS</p><p></p><p>then at third level you pick a subclass which leans you more into one of the more classical archetypes of warrior, expert or mage.</p><p></p><p><u>Warrior</u></p><p>3rd: simple weapon prof, any 4 martial weapons, medium armour, shields, fighting style, +1HP/level.</p><p>7th: extra attack, second wind, reckless attack.</p><p>13th: improved critical, brutal critical.</p><p></p><p><u>Expert</u></p><p>3rd: simple weapon prof, shields, any 3 skills, 1 tool, expertise(2), jack of all trades, cunning action</p><p>7th: tool expertise, GWM/SS's (+10/-5) as a feature.</p><p>13th: flash of genius.</p><p></p><p><u>Mage</u></p><p>3rd: halfcasting(pick to use one of wizard, cleric, druid or bard spell list), cantrips(any list), ritual casting,</p><p>7th: arcane recovery, pick one of metamagic/channel divinity/wildshape/infuse item.</p><p>13th: magical secrets(2).</p><p></p><p>something to that effect anyways...</p></blockquote><p></p>
[QUOTE="CreamCloud0, post: 9659736, member: 7034710"] i feel something like a class that starts with only a handful of proficiencies, and basically just gets a feat every other level, maybe every third level? would probably best model an 'everyman' over anything with an actual set 'progression' [B][U]The Everyman[/U][/B] Hit Dice: d8 Armour: Simple Armour Weapons: pick any 4 simple weapons Skills: pick any 3 Tools: pick any 2 tools and 1 gaming set or musical instrument Saving throws: STR, WIS then at third level you pick a subclass which leans you more into one of the more classical archetypes of warrior, expert or mage. [U]Warrior[/U] 3rd: simple weapon prof, any 4 martial weapons, medium armour, shields, fighting style, +1HP/level. 7th: extra attack, second wind, reckless attack. 13th: improved critical, brutal critical. [U]Expert[/U] 3rd: simple weapon prof, shields, any 3 skills, 1 tool, expertise(2), jack of all trades, cunning action 7th: tool expertise, GWM/SS's (+10/-5) as a feature. 13th: flash of genius. [U]Mage[/U] 3rd: halfcasting(pick to use one of wizard, cleric, druid or bard spell list), cantrips(any list), ritual casting, 7th: arcane recovery, pick one of metamagic/channel divinity/wildshape/infuse item. 13th: magical secrets(2). something to that effect anyways... [/QUOTE]
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General Tabletop Discussion
*Dungeons & Dragons
Should a general Adventurer class be created to represent the Everyman?
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