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General Tabletop Discussion
*Dungeons & Dragons
Should a general Adventurer class be created to represent the Everyman?
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<blockquote data-quote="Remathilis" data-source="post: 9659739" data-attributes="member: 7635"><p>Because classes are assumed to be skilled at something. You don't become skilled overnight. Even on-the-job training is still training. Characters like Jack Burton, Frodo, or other happenstance characters survive because of luck, not skill. Hence plot armor. That's very hard to model in an RPG. Like I said, a character who deals purely in meta-currency rather than actual skills is the only way you're going to pull that off. </p><p></p><p>Bob the Baker isn't capable to fighting an ogre, sneaking past a guard, or surviving a fireball with just his learned skills. But if Bob's player has a pool of points he can use to augment Bob's attacks, skills, and saves, then it can <em>look</em> like Bob is accomplishing great tasks with luck or grit. Suddenly, Bob's player spends a luck point and Bob's attack gets an extra +1d8 to hit and damage and he can kill the ogre. Bob's player spends a luck point and subtracts 1d10 from the guard's Perception check. Bob's player spends two luck points and suddenly Bob's Dexterity save is for half or nothing damage. Bob isn't doing any of that; luck is bending around him to protect him. </p><p></p><p>The biggest issue I see is that such characters tend to fall into two genres: protagonist or sidekick. The former tends to get Main Character Syndrome; the latter is a comic relief who spends his time getting into trouble and avoiding the consequences of their actions. Neither I think is super-healthy for the game.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 9659739, member: 7635"] Because classes are assumed to be skilled at something. You don't become skilled overnight. Even on-the-job training is still training. Characters like Jack Burton, Frodo, or other happenstance characters survive because of luck, not skill. Hence plot armor. That's very hard to model in an RPG. Like I said, a character who deals purely in meta-currency rather than actual skills is the only way you're going to pull that off. Bob the Baker isn't capable to fighting an ogre, sneaking past a guard, or surviving a fireball with just his learned skills. But if Bob's player has a pool of points he can use to augment Bob's attacks, skills, and saves, then it can [I]look[/I] like Bob is accomplishing great tasks with luck or grit. Suddenly, Bob's player spends a luck point and Bob's attack gets an extra +1d8 to hit and damage and he can kill the ogre. Bob's player spends a luck point and subtracts 1d10 from the guard's Perception check. Bob's player spends two luck points and suddenly Bob's Dexterity save is for half or nothing damage. Bob isn't doing any of that; luck is bending around him to protect him. The biggest issue I see is that such characters tend to fall into two genres: protagonist or sidekick. The former tends to get Main Character Syndrome; the latter is a comic relief who spends his time getting into trouble and avoiding the consequences of their actions. Neither I think is super-healthy for the game. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Should a general Adventurer class be created to represent the Everyman?
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