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General Tabletop Discussion
*Dungeons & Dragons
Should a general Adventurer class be created to represent the Everyman?
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<blockquote data-quote="Remathilis" data-source="post: 9660235" data-attributes="member: 7635"><p>Yes, but EVERYONE in those games are equally puny. DCC characters are all equally likely to die. We're talking about a puny character amongst the hyper-competent party of traditional D&D classes. </p><p></p><p></p><p>I don't consider Luke to be an everyman. Even in A New Hope, he's a remarkable bush-pilot, a crack shot with a blaster, and an amazing mechanic. And that's all before Obi-Wan tells him he's a space-wizard. </p><p></p><p>But the others all survive due to Plot Armor. Specifically, they survive because they are the main character(s) and the story would end without them, or they survive because fool's luck and contrivance bend space and time to make them. That is incredibly hard to do in an RPG unless the DM himself is going to give said armor (aka cheat for him) or the class is built with all the resources a normal character has but couched in ways to make it luck rather than skill. The rogue uses evasion because he's trained to dodge blasts like that, an everyman avoids the fireball because he blew his luck-points to take no damage. </p><p></p><p>What WON'T sell is the everyman who lacks that sort of plot armor. All you have a handful of skills, some simple weapons and light armor proficiencies, and a d8 HD. Make your way in the world. That is a much harder sell unless you find a player who likes hard-mode challenges. I don't think that sort of design will fly (and if it would, its very easy to do).</p></blockquote><p></p>
[QUOTE="Remathilis, post: 9660235, member: 7635"] Yes, but EVERYONE in those games are equally puny. DCC characters are all equally likely to die. We're talking about a puny character amongst the hyper-competent party of traditional D&D classes. I don't consider Luke to be an everyman. Even in A New Hope, he's a remarkable bush-pilot, a crack shot with a blaster, and an amazing mechanic. And that's all before Obi-Wan tells him he's a space-wizard. But the others all survive due to Plot Armor. Specifically, they survive because they are the main character(s) and the story would end without them, or they survive because fool's luck and contrivance bend space and time to make them. That is incredibly hard to do in an RPG unless the DM himself is going to give said armor (aka cheat for him) or the class is built with all the resources a normal character has but couched in ways to make it luck rather than skill. The rogue uses evasion because he's trained to dodge blasts like that, an everyman avoids the fireball because he blew his luck-points to take no damage. What WON'T sell is the everyman who lacks that sort of plot armor. All you have a handful of skills, some simple weapons and light armor proficiencies, and a d8 HD. Make your way in the world. That is a much harder sell unless you find a player who likes hard-mode challenges. I don't think that sort of design will fly (and if it would, its very easy to do). [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Should a general Adventurer class be created to represent the Everyman?
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