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General Tabletop Discussion
*Dungeons & Dragons
Should a general Adventurer class be created to represent the Everyman?
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<blockquote data-quote="Guest 7037866" data-source="post: 9660246"><p>All I can say is before WotC that was never my experience. Sure, people gripped about the first few levels with d4 HD and limited spell use, but once an MU or mage hit 5th level, things shifted. By 11th or so, they were powerful no doubt. Part of the balance was surviving those low levels IME.</p><p></p><p></p><p>I think more it is the shifting of views really, personally, but I see your point.</p><p></p><p></p><p>Well, right there is one of your problems... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p>In 5E at least this is the background IMO. By the time you get a leveled class, you are beyond basic training. A soldier background is basic training, a fighter is special forces out of commando school.</p><p></p><p>This would be more represented if backgrounds granted proficiencies like many homebrews do. Ours, for example, has soldier get proficiency in STR, DEX, or CON save, light armor and shields, two simple and two martial weapons, along with two skills and two tools and/or languages.</p><p></p><p>You combine that background with wizard, for example, and now you have a PC who is ripe for War Magic subclass for example.</p><p></p><p>This also allows you to foster the level-0 as race and background alone and gives you enough stuff to do without gaining special class features like Second Wind.</p><p></p><p></p><p>Sure, a "survivor" class which is all about making it through the adventure with very limited features on the "proactive or offensive-side" of things but many more on the "reactive or defensive-side" where the luck, grit, fate kicks in to help keep the PC alive beyond simple "more hp"?</p><p></p><p>Is that what you're thinking of??</p><p></p><p></p><p>These would sort of suggest that IMO. Or am I wrong?</p></blockquote><p></p>
[QUOTE="Guest 7037866, post: 9660246"] All I can say is before WotC that was never my experience. Sure, people gripped about the first few levels with d4 HD and limited spell use, but once an MU or mage hit 5th level, things shifted. By 11th or so, they were powerful no doubt. Part of the balance was surviving those low levels IME. I think more it is the shifting of views really, personally, but I see your point. Well, right there is one of your problems... ;) In 5E at least this is the background IMO. By the time you get a leveled class, you are beyond basic training. A soldier background is basic training, a fighter is special forces out of commando school. This would be more represented if backgrounds granted proficiencies like many homebrews do. Ours, for example, has soldier get proficiency in STR, DEX, or CON save, light armor and shields, two simple and two martial weapons, along with two skills and two tools and/or languages. You combine that background with wizard, for example, and now you have a PC who is ripe for War Magic subclass for example. This also allows you to foster the level-0 as race and background alone and gives you enough stuff to do without gaining special class features like Second Wind. Sure, a "survivor" class which is all about making it through the adventure with very limited features on the "proactive or offensive-side" of things but many more on the "reactive or defensive-side" where the luck, grit, fate kicks in to help keep the PC alive beyond simple "more hp"? Is that what you're thinking of?? These would sort of suggest that IMO. Or am I wrong? [/QUOTE]
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General Tabletop Discussion
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Should a general Adventurer class be created to represent the Everyman?
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