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General Tabletop Discussion
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Should a general Adventurer class be created to represent the Everyman?
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<blockquote data-quote="James Gasik" data-source="post: 9660442" data-attributes="member: 6877472"><p>Bringing up Star Wars amuses me. I've played enough Stars Wars games to know that any character without force powers might as well <strong>be </strong>the everyman hero.</p><p></p><p>You quickly get relegated to "guy who flies the ship" or some other trivial support role. The last time I played SAGA, I had a character who was a combat medic (Soldier, bloated medical knowledge to take advantage of house rules about medpacks to keep people alive). Only one other guy in the group didn't have force powers- we had an actual Jedi, a Noble who multiclassed into force adept, and a full on force adept. By level 5, not only were my abilities trivial when other characters picked up Force Healing, but the Jedi even managed to make <em>skill checks</em> trivial when he picked up "Force Enlightenment", which allowed him to substitute any skill check result someone made with his bloated "Use the Force" check.</p><p></p><p>And once we started fighting force-using adversaries, I basically lost interest in the game. We had to fight a dark side user and he spent the whole fight negating the damage from my blaster carbine until someone landed a Force Choke on him.</p><p></p><p>The writing was on the wall- to continue playing, I needed to get force powers of my own. I considered multiclassing, but that would leave me as a weak force user with few powers with 5 irrelevant Soldier levels. So my only choice was to make an entirely new character. Bleah.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 9660442, member: 6877472"] Bringing up Star Wars amuses me. I've played enough Stars Wars games to know that any character without force powers might as well [B]be [/B]the everyman hero. You quickly get relegated to "guy who flies the ship" or some other trivial support role. The last time I played SAGA, I had a character who was a combat medic (Soldier, bloated medical knowledge to take advantage of house rules about medpacks to keep people alive). Only one other guy in the group didn't have force powers- we had an actual Jedi, a Noble who multiclassed into force adept, and a full on force adept. By level 5, not only were my abilities trivial when other characters picked up Force Healing, but the Jedi even managed to make [I]skill checks[/I] trivial when he picked up "Force Enlightenment", which allowed him to substitute any skill check result someone made with his bloated "Use the Force" check. And once we started fighting force-using adversaries, I basically lost interest in the game. We had to fight a dark side user and he spent the whole fight negating the damage from my blaster carbine until someone landed a Force Choke on him. The writing was on the wall- to continue playing, I needed to get force powers of my own. I considered multiclassing, but that would leave me as a weak force user with few powers with 5 irrelevant Soldier levels. So my only choice was to make an entirely new character. Bleah. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Should a general Adventurer class be created to represent the Everyman?
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