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General Tabletop Discussion
*Dungeons & Dragons
Should a general Adventurer class be created to represent the Everyman?
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<blockquote data-quote="Minigiant" data-source="post: 9664302" data-attributes="member: 63508"><p>Ideally if it were up to me there would be 4 tiers of classes.</p><p></p><p>Basic classes represent classes that require almost no training to get into and train on your own. At most there would be an adjustment period to understand your basic powers. The requirements outside of story would be easy. You would get everything upon multiclasssing into it. This would be the Adventurer as well as the Warlock.</p><p></p><p>Advanced classes would assume some level of training. For these classes your powers would be mostly innate so once you learn how to harness your powers, you are straight. You would get all of the class's features but not all their training and proficiencies. This would be the Barbarian and Sorcerer.</p><p></p><p>Elite Classes would would assume months or a few years of training. You wouldn't get the full capacity of the class when muliclassing. Some of your features might be less in number.</p><p></p><p>Prestige or Master classes would assume years of training. Not only will you not get all your features at full strength, the requirement to multiclass into them would be higher (a 15. Maybe a 17). Only a person really attune to the abilities of the class could take the class without spending a their race's equivalent of a decade learning it. You Wizards, Clerics, Druids, and Monks.</p><p></p><p>So basically Sue the Sorcerer could multiclass into bard but she doesn't get all of a bard's 1st level features at full power. Maybe only 2 prepared Bard spells and no light armor training.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 9664302, member: 63508"] Ideally if it were up to me there would be 4 tiers of classes. Basic classes represent classes that require almost no training to get into and train on your own. At most there would be an adjustment period to understand your basic powers. The requirements outside of story would be easy. You would get everything upon multiclasssing into it. This would be the Adventurer as well as the Warlock. Advanced classes would assume some level of training. For these classes your powers would be mostly innate so once you learn how to harness your powers, you are straight. You would get all of the class's features but not all their training and proficiencies. This would be the Barbarian and Sorcerer. Elite Classes would would assume months or a few years of training. You wouldn't get the full capacity of the class when muliclassing. Some of your features might be less in number. Prestige or Master classes would assume years of training. Not only will you not get all your features at full strength, the requirement to multiclass into them would be higher (a 15. Maybe a 17). Only a person really attune to the abilities of the class could take the class without spending a their race's equivalent of a decade learning it. You Wizards, Clerics, Druids, and Monks. So basically Sue the Sorcerer could multiclass into bard but she doesn't get all of a bard's 1st level features at full power. Maybe only 2 prepared Bard spells and no light armor training. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Should a general Adventurer class be created to represent the Everyman?
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