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Community
General Tabletop Discussion
*Dungeons & Dragons
Should a general Adventurer class be created to represent the Everyman?
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<blockquote data-quote="Remathilis" data-source="post: 9666137" data-attributes="member: 7635"><p>While I generally agree with this sentiment, I think it's good to break it down into two elements which are getting conflates.</p><p></p><p>1. Is there a desire fit players to play an adventuring non-adventurer type?</p><p>2. How does one do that in a way that is fun and not a dead weight?</p><p></p><p>I will argue there is a small niche community for the former. There was a long standing fad in MMOs to play as non-adventuring characters like shopkeeps, bartenders, and hobos sleeping on bridges (iykyk). And to that, D&D gives players plenty of options: 2e Sages & Specialists, 3e NPC classes, 5e sidekicks. Hell, you can take the common NPC stat block and give it a HD and prof bonus bump every leveling milestone if that's what you want. There are no limits to making a character who is weaker then the current PC classes. </p><p>But my guess has been that OP wants the character to be as powerful as your standard class, but not in the same way the others are. They don't actually want to suck, they just want to create the illusion of someone who sucks doing great things regardless. That's the harder nut to crack because you have to design a class with the same power budget as well trained adventurer who never actually learns how to adventure better. (If he did, he would stop being an everyman and just be a late bloomer regular PC). That's hard since the best answers so far has been a PC powered by meta-abilities the player is in full control of, but the character is not. That's hard to design (though not impossible) and requires a lot of understanding from the player.</p><p></p><p>I agree though it's a lot of work to design a PC power-level NPC.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 9666137, member: 7635"] While I generally agree with this sentiment, I think it's good to break it down into two elements which are getting conflates. 1. Is there a desire fit players to play an adventuring non-adventurer type? 2. How does one do that in a way that is fun and not a dead weight? I will argue there is a small niche community for the former. There was a long standing fad in MMOs to play as non-adventuring characters like shopkeeps, bartenders, and hobos sleeping on bridges (iykyk). And to that, D&D gives players plenty of options: 2e Sages & Specialists, 3e NPC classes, 5e sidekicks. Hell, you can take the common NPC stat block and give it a HD and prof bonus bump every leveling milestone if that's what you want. There are no limits to making a character who is weaker then the current PC classes. But my guess has been that OP wants the character to be as powerful as your standard class, but not in the same way the others are. They don't actually want to suck, they just want to create the illusion of someone who sucks doing great things regardless. That's the harder nut to crack because you have to design a class with the same power budget as well trained adventurer who never actually learns how to adventure better. (If he did, he would stop being an everyman and just be a late bloomer regular PC). That's hard since the best answers so far has been a PC powered by meta-abilities the player is in full control of, but the character is not. That's hard to design (though not impossible) and requires a lot of understanding from the player. I agree though it's a lot of work to design a PC power-level NPC. [/QUOTE]
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General Tabletop Discussion
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Should a general Adventurer class be created to represent the Everyman?
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