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General Tabletop Discussion
*Dungeons & Dragons
Should a general Adventurer class be created to represent the Everyman?
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<blockquote data-quote="Hriston" data-source="post: 9668385" data-attributes="member: 6787503"><p>Contrary to the impression my posts might have created, I'm not particularly concerned with the name. I'm just trying to understand the concept because I think it's important, when designing a class for 5E, to have a clear idea of its story. The central concept you describe here seems to be someone with little or no previous training who gains aptitudes as they go on adventures. It's a pretty broad, rather thin concept for a class, and I'm not sure it could be sustained over twenty levels. A problem I'm having trouble wrapping my head around is how the character can be continually depicted as picking up new aptitudes from the environment but not actually have those aptitudes become hard-coded into the character as class features. Maybe the class could have abilities that allow the character to temporarily "steal" aptitudes from those around them, like the 17th level Arcane Trickster feature Spell Thief, but it seems like that would make the character more chameleon-like than the class concept would seem to warrant.</p></blockquote><p></p>
[QUOTE="Hriston, post: 9668385, member: 6787503"] Contrary to the impression my posts might have created, I'm not particularly concerned with the name. I'm just trying to understand the concept because I think it's important, when designing a class for 5E, to have a clear idea of its story. The central concept you describe here seems to be someone with little or no previous training who gains aptitudes as they go on adventures. It's a pretty broad, rather thin concept for a class, and I'm not sure it could be sustained over twenty levels. A problem I'm having trouble wrapping my head around is how the character can be continually depicted as picking up new aptitudes from the environment but not actually have those aptitudes become hard-coded into the character as class features. Maybe the class could have abilities that allow the character to temporarily "steal" aptitudes from those around them, like the 17th level Arcane Trickster feature Spell Thief, but it seems like that would make the character more chameleon-like than the class concept would seem to warrant. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Should a general Adventurer class be created to represent the Everyman?
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