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General Tabletop Discussion
*TTRPGs General
Should a GM be a Captain or Navigator?
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<blockquote data-quote="pemerton" data-source="post: 5804091" data-attributes="member: 42582"><p>If I have to choose, I'll go with the second - at least as far as <em>I</em> like to GM.</p><p></p><p>There is at least one option missing here, and it is the one to which I am inclined - you can put situations in front of the players (via their PCs) which allow the players to achieve (or fail) at their goals by engaging those situations.</p><p></p><p>This is not your option (ii) or (iii), because it does not involve the players having to make their way through the GM's fiction before they get to the fiction that they are interested in.</p><p></p><p>But it is not like your option (i) either, because it does not involve telling. It involves providing.</p><p></p><p>Ideally, in my view, a situation that permits the players to attain a goal should also provide them with a realistic invitation to <em>change</em> that goal - by pushing and pulling on <em>other</em> goals that they are known to have. This makes for the most dramatic and surprising outcomes.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5804091, member: 42582"] If I have to choose, I'll go with the second - at least as far as [I]I[/I] like to GM. There is at least one option missing here, and it is the one to which I am inclined - you can put situations in front of the players (via their PCs) which allow the players to achieve (or fail) at their goals by engaging those situations. This is not your option (ii) or (iii), because it does not involve the players having to make their way through the GM's fiction before they get to the fiction that they are interested in. But it is not like your option (i) either, because it does not involve telling. It involves providing. Ideally, in my view, a situation that permits the players to attain a goal should also provide them with a realistic invitation to [I]change[/I] that goal - by pushing and pulling on [I]other[/I] goals that they are known to have. This makes for the most dramatic and surprising outcomes. [/QUOTE]
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Should a GM be a Captain or Navigator?
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