Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Should a GM be allowed to arbitrarily make things up as they go along?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="steenan" data-source="post: 6234991" data-attributes="member: 23240"><p>What do we mean by "arbitrarily"?</p><p></p><p></p><p></p><p>The GM makes a lot of things up. If it wasn't the case, everything would have to be pre-planned, and that is just impossible to do. </p><p>So the question is what guides the ideas the GM introduces.</p><p></p><p>The GM may make up something that follows from fiction (whatever happened during the game up to this point). It's not fully arbitrary, but still leaves a lot of space to decide.</p><p>The GM may be asked by the rules to make up something, with general direction but no specifics. "This result means that the PC succeeds in what they attempted, but a complication is introduced".</p><p>The GM may guide what happens in game, in reaction to out-of-game events (like trying to engage a bored player, or having a PC kidnapped/knocked out, because the player just got an urgent call and must leave early).</p><p>The GM may introduce new situations, places and characters just because they got a fun idea, as long as they don't contradict what has already been established in game.</p><p></p><p>Each of the above is fine. That's the GM job, in my eyes. What shouldn't be done is making players' actions meaningless, removing their agency.</p><p>In other words, free to make things up, but not completely arbitrarily.</p></blockquote><p></p>
[QUOTE="steenan, post: 6234991, member: 23240"] What do we mean by "arbitrarily"? The GM makes a lot of things up. If it wasn't the case, everything would have to be pre-planned, and that is just impossible to do. So the question is what guides the ideas the GM introduces. The GM may make up something that follows from fiction (whatever happened during the game up to this point). It's not fully arbitrary, but still leaves a lot of space to decide. The GM may be asked by the rules to make up something, with general direction but no specifics. "This result means that the PC succeeds in what they attempted, but a complication is introduced". The GM may guide what happens in game, in reaction to out-of-game events (like trying to engage a bored player, or having a PC kidnapped/knocked out, because the player just got an urgent call and must leave early). The GM may introduce new situations, places and characters just because they got a fun idea, as long as they don't contradict what has already been established in game. Each of the above is fine. That's the GM job, in my eyes. What shouldn't be done is making players' actions meaningless, removing their agency. In other words, free to make things up, but not completely arbitrarily. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Should a GM be allowed to arbitrarily make things up as they go along?
Top