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General Tabletop Discussion
*TTRPGs General
Should a GM be allowed to arbitrarily make things up as they go along?
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<blockquote data-quote="Janx" data-source="post: 6235057" data-attributes="member: 8835"><p>A GM can have a lot of things systemetized, but there's always final details. At some point, either in writing the adventure or filling in a detail the player asked about that wasn't thought of ahead of time, the GM has to make something up. Failing to do so is as equally bad GMing as totally making up what happens next in an escalating battle of thwarting the PCs' will.</p><p></p><p>If a town is big enough to have a blacksmith, and the PCs ask about one, and the town map doesn't show one, that doesn't mean there isn't one. Just because the DM didn't think of it during the design stage doesn't strait-jacket him in during the execution. There are zillions a of things a GM won't think of that a player will, so a rule in D&D that says if it ain't written down, it can't happen/exist is going to lead to bad GMing.</p><p></p><p>The RPG activity doesn't have to devolve into hippies telling stories for this principle of GM right to create/define content on the fly to be important to resolving game situations.</p><p></p><p>There's a balance to when a GM should make something up/fill in a detail, and when he shouldn't. It seems like that balance depends on the GM and the nature of their game.</p></blockquote><p></p>
[QUOTE="Janx, post: 6235057, member: 8835"] A GM can have a lot of things systemetized, but there's always final details. At some point, either in writing the adventure or filling in a detail the player asked about that wasn't thought of ahead of time, the GM has to make something up. Failing to do so is as equally bad GMing as totally making up what happens next in an escalating battle of thwarting the PCs' will. If a town is big enough to have a blacksmith, and the PCs ask about one, and the town map doesn't show one, that doesn't mean there isn't one. Just because the DM didn't think of it during the design stage doesn't strait-jacket him in during the execution. There are zillions a of things a GM won't think of that a player will, so a rule in D&D that says if it ain't written down, it can't happen/exist is going to lead to bad GMing. The RPG activity doesn't have to devolve into hippies telling stories for this principle of GM right to create/define content on the fly to be important to resolving game situations. There's a balance to when a GM should make something up/fill in a detail, and when he shouldn't. It seems like that balance depends on the GM and the nature of their game. [/QUOTE]
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Should a GM be allowed to arbitrarily make things up as they go along?
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