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General Tabletop Discussion
*TTRPGs General
Should a GM be allowed to arbitrarily make things up as they go along?
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<blockquote data-quote="howandwhy99" data-source="post: 6235074" data-attributes="member: 3192"><p>Marching Order, Alignment, Names, and Organization used to all be in D&D. Cultural rules were suggested in the DMG, but not set down explicitly. Still, they aren't difficult to put in place before play.</p><p></p><p>When the GM says, "I'm not making it up", then he's passing something along. I take it you don't believe you are devoid of memory? Now think of telling the players what's in your head from what you see on the game map right in front of you.</p><p></p><p>You both sound utterly inflexible in your opinions. But I don't think you are that close-minded. It's a matter of playing the game differently than you may have been. Think of all the storygames that exist now that don't hold any characteristics to the first 30 years of RPGs. </p><p></p><p>Needless to say, it is not necessary for a referee to improvise when running a game. D&D is uniquely designed with 100s of pages of rules to cover almost every possibly imagined act and yet still covers when a player tries to do something the rules don't by incorporating those actions into the rules too. I've said before the game is a reality puzzle, a kind of dynamic situational puzzle where the code / rules for the players to game are set up prior to play. This is to put the players in a gameable place where they can improve at the game. Think of how every other game enables player improvement within it and how addictive that is (e.g. MtG or Pokemon). </p><p></p><p>People try and say "that's impossible!" without knowing otherwise. I'm telling you that, just like monsters created within the 4e monster creation rules are game constructs fully covered by the rules of the game, so can be practically everything else you can imagine. I think game designers have simply forgotten why RPGs were designed the way they were in the first place, with an economy of rules, a preponderance of game constructs, and all of those elements hidden from players so they might not have any advantage when they play to win the game.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 6235074, member: 3192"] Marching Order, Alignment, Names, and Organization used to all be in D&D. Cultural rules were suggested in the DMG, but not set down explicitly. Still, they aren't difficult to put in place before play. When the GM says, "I'm not making it up", then he's passing something along. I take it you don't believe you are devoid of memory? Now think of telling the players what's in your head from what you see on the game map right in front of you. You both sound utterly inflexible in your opinions. But I don't think you are that close-minded. It's a matter of playing the game differently than you may have been. Think of all the storygames that exist now that don't hold any characteristics to the first 30 years of RPGs. Needless to say, it is not necessary for a referee to improvise when running a game. D&D is uniquely designed with 100s of pages of rules to cover almost every possibly imagined act and yet still covers when a player tries to do something the rules don't by incorporating those actions into the rules too. I've said before the game is a reality puzzle, a kind of dynamic situational puzzle where the code / rules for the players to game are set up prior to play. This is to put the players in a gameable place where they can improve at the game. Think of how every other game enables player improvement within it and how addictive that is (e.g. MtG or Pokemon). People try and say "that's impossible!" without knowing otherwise. I'm telling you that, just like monsters created within the 4e monster creation rules are game constructs fully covered by the rules of the game, so can be practically everything else you can imagine. I think game designers have simply forgotten why RPGs were designed the way they were in the first place, with an economy of rules, a preponderance of game constructs, and all of those elements hidden from players so they might not have any advantage when they play to win the game. [/QUOTE]
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Should a GM be allowed to arbitrarily make things up as they go along?
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