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General Tabletop Discussion
*TTRPGs General
Should a GM be allowed to arbitrarily make things up as they go along?
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<blockquote data-quote="howandwhy99" data-source="post: 6235310" data-attributes="member: 3192"><p>Okay, I think there is a proscribed way by others in the community for GM to inevitably act by fiat, improvise, but I'm not here to suggest the particular version of playing shouldn't be available for some games. I'm saying that isn't necessary to run a game. Certainly some games require what they call GMs to act arbitrarily.</p><p></p><p>All those games need fleshing out to fill in missing details, especially about NPC behavior. But just like combat covers many situation, what NPCs do and say and know can be mapped. I am not making "literally and absolutely" false statements and just like in a situational puzzle the person running that game doesn't make up anything after play begins either. And those games cover everything tried by a player, while being far less in size due to the situation being static.</p><p></p><p>A tight simulation game small in rules and large in scope can cover huge amounts of possible actions. The script isn't for the players to find and follow, but for the DM to apply results to their attempted actions based on the rules for the world. And the crazy amount of variety in D&D is because those rules can cover so much ground. This actually promotes game play because now gaming can take place. Setting goals, making strategies, tracking their own experiences, and so on by the players actually matters in the game. The scope keeps growing to potentially enormous scale, but this fosters growth from the players rather than futility like if one tried to game an improv'd game.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 6235310, member: 3192"] Okay, I think there is a proscribed way by others in the community for GM to inevitably act by fiat, improvise, but I'm not here to suggest the particular version of playing shouldn't be available for some games. I'm saying that isn't necessary to run a game. Certainly some games require what they call GMs to act arbitrarily. All those games need fleshing out to fill in missing details, especially about NPC behavior. But just like combat covers many situation, what NPCs do and say and know can be mapped. I am not making "literally and absolutely" false statements and just like in a situational puzzle the person running that game doesn't make up anything after play begins either. And those games cover everything tried by a player, while being far less in size due to the situation being static. A tight simulation game small in rules and large in scope can cover huge amounts of possible actions. The script isn't for the players to find and follow, but for the DM to apply results to their attempted actions based on the rules for the world. And the crazy amount of variety in D&D is because those rules can cover so much ground. This actually promotes game play because now gaming can take place. Setting goals, making strategies, tracking their own experiences, and so on by the players actually matters in the game. The scope keeps growing to potentially enormous scale, but this fosters growth from the players rather than futility like if one tried to game an improv'd game. [/QUOTE]
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Should a GM be allowed to arbitrarily make things up as they go along?
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