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General Tabletop Discussion
*TTRPGs General
Should a GM be allowed to arbitrarily make things up as they go along?
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<blockquote data-quote="Janx" data-source="post: 6235569" data-attributes="member: 8835"><p>I might read your points as being that Billy's objection is that a GM could be changing the rules on the fly. For example, though there's published swimming rules, the GM opts to ignore them and just flip a coin to see if you drown or succeed.</p><p></p><p>I think that in most people's cases, they'd object to instances like that as well. Within reason, we expect the main rules to be followed barring an exception (like nobody knowing the swimming rules and we need to get the game going). And in those exceptions, we expect a reasonable quick implementation like make a swim check vs DC ## to see if you succeed or drown, even though the actual rule may not be so simplistic. The difference between a straight coin flip and the simple DC check is that the coin flip completely ignores any standard handling of generic skill checks. Whereas the simple DC check accomodates skill points the PC may have spent, and at least follows the general pattern of less complicated skills.</p><p></p><p>As such, a candidate player, who objects to a GM Behavior pattern that most people would agree is not acceptable is still deciding their refusal to play based on a behavior that doesn't typically occur, except in bad GMs.</p><p></p><p>It's like saying you won't eat at a restaurant because you hate food poisoning and food poisoning happens at restaurants. When in reality, everybody hates getting food poisoning, and generally speaking, it doesn't happen at most restaurants. The key point being is that a rational informed person doesn't refuse to ever eat at restaurants because they understand this. A uninformed or irrational person can't reach this same conclusion and thus they choose a rather extreme position.</p></blockquote><p></p>
[QUOTE="Janx, post: 6235569, member: 8835"] I might read your points as being that Billy's objection is that a GM could be changing the rules on the fly. For example, though there's published swimming rules, the GM opts to ignore them and just flip a coin to see if you drown or succeed. I think that in most people's cases, they'd object to instances like that as well. Within reason, we expect the main rules to be followed barring an exception (like nobody knowing the swimming rules and we need to get the game going). And in those exceptions, we expect a reasonable quick implementation like make a swim check vs DC ## to see if you succeed or drown, even though the actual rule may not be so simplistic. The difference between a straight coin flip and the simple DC check is that the coin flip completely ignores any standard handling of generic skill checks. Whereas the simple DC check accomodates skill points the PC may have spent, and at least follows the general pattern of less complicated skills. As such, a candidate player, who objects to a GM Behavior pattern that most people would agree is not acceptable is still deciding their refusal to play based on a behavior that doesn't typically occur, except in bad GMs. It's like saying you won't eat at a restaurant because you hate food poisoning and food poisoning happens at restaurants. When in reality, everybody hates getting food poisoning, and generally speaking, it doesn't happen at most restaurants. The key point being is that a rational informed person doesn't refuse to ever eat at restaurants because they understand this. A uninformed or irrational person can't reach this same conclusion and thus they choose a rather extreme position. [/QUOTE]
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Should a GM be allowed to arbitrarily make things up as they go along?
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