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Should a "specialist" wizard be demoted?
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<blockquote data-quote="GiantInThePlayground" data-source="post: 649422" data-attributes="member: 8416"><p>Ahh, but what of the poor gnome??</p><p></p><p>If I wanted to create a gnome evoker who had a little fighting skill (say, 1 level of fighter), I would take a 20% XP penalty for the privelege. If I wanted to create a gnome illusionist who had a little fighting skill, no problem. That's pretty odd, and I have no problem with a gnome character taking the illusionist specialization but then focusing on other magic. In my mind, it represents the fact that his early life-experiences taught him a lot about illusions, despite the fact that he himself prefers other forms of magic. He's basically "double-specialized", being good both at his favorite spells as well as those his race excels at.</p><p></p><p>In the same way, it's possible that your wayward diviner has a knack for divination, whether he cares or not. He LIKES fire spells, but he's pretty good at divination. There are plenty of real world examples of this in everyday lives; I, for example, was very good at math in High School, but went to art school. I'm still decent at math, but I have really focused myself on art (and, more recently, writing D&D campaign worlds...). </p><p></p><p>The PHB might say that specialization is a choice on the part of the wizard, but it doesn't really have to be played that way. What if he had a strict master who drilled him in Divination magic day and night, but he secretly always liked setting things on fire?</p><p></p><p>Just because he's not doing a good job of roleplaying why his character prefers spells other than the ones he's good at doesn't mean that a good job couldn't be done, by someone.</p></blockquote><p></p>
[QUOTE="GiantInThePlayground, post: 649422, member: 8416"] Ahh, but what of the poor gnome?? If I wanted to create a gnome evoker who had a little fighting skill (say, 1 level of fighter), I would take a 20% XP penalty for the privelege. If I wanted to create a gnome illusionist who had a little fighting skill, no problem. That's pretty odd, and I have no problem with a gnome character taking the illusionist specialization but then focusing on other magic. In my mind, it represents the fact that his early life-experiences taught him a lot about illusions, despite the fact that he himself prefers other forms of magic. He's basically "double-specialized", being good both at his favorite spells as well as those his race excels at. In the same way, it's possible that your wayward diviner has a knack for divination, whether he cares or not. He LIKES fire spells, but he's pretty good at divination. There are plenty of real world examples of this in everyday lives; I, for example, was very good at math in High School, but went to art school. I'm still decent at math, but I have really focused myself on art (and, more recently, writing D&D campaign worlds...). The PHB might say that specialization is a choice on the part of the wizard, but it doesn't really have to be played that way. What if he had a strict master who drilled him in Divination magic day and night, but he secretly always liked setting things on fire? Just because he's not doing a good job of roleplaying why his character prefers spells other than the ones he's good at doesn't mean that a good job couldn't be done, by someone. [/QUOTE]
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Should a "specialist" wizard be demoted?
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