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General Tabletop Discussion
*TTRPGs General
Should a "specialist" wizard be demoted?
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<blockquote data-quote="Sejs" data-source="post: 652495" data-attributes="member: 4910"><p>I can think of two Adventuring Diviner types right off the top of my head:</p><p></p><p>-Magical Spy. The guy who uses Detect Thoughts to learn about the location of the hidden military base, Clairvoyance/Clairaudience to spy on the secret meeting, and Scry to get a look at the physical layout of the Royal Archives before sending their team in, and Arcane Eye to trail the chancellor without exposing themselves to danger, or revealing who they are.</p><p></p><p>-Spell Tactician. Detect Poison helps to find traps in a dungeon, Detect Secret Doors.. uh.. well, detects secret doors. Rary's Telepathic Bond keeps all the group members in silent communication, making coordination of movements, scout reports, etc much easier and safer. See Invis keeps you aware of any invisible or etherial threats, and so on.</p></blockquote><p></p>
[QUOTE="Sejs, post: 652495, member: 4910"] I can think of two Adventuring Diviner types right off the top of my head: -Magical Spy. The guy who uses Detect Thoughts to learn about the location of the hidden military base, Clairvoyance/Clairaudience to spy on the secret meeting, and Scry to get a look at the physical layout of the Royal Archives before sending their team in, and Arcane Eye to trail the chancellor without exposing themselves to danger, or revealing who they are. -Spell Tactician. Detect Poison helps to find traps in a dungeon, Detect Secret Doors.. uh.. well, detects secret doors. Rary's Telepathic Bond keeps all the group members in silent communication, making coordination of movements, scout reports, etc much easier and safer. See Invis keeps you aware of any invisible or etherial threats, and so on. [/QUOTE]
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Should a "specialist" wizard be demoted?
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