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General Tabletop Discussion
*TTRPGs General
Should a TTRPG have a singular Core Rulebook or more?
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<blockquote data-quote="Celebrim" data-source="post: 9277544" data-attributes="member: 4937"><p>No, and I do think it's pretty critical to understanding the answers to the question.</p><p></p><p></p><p></p><p>I think that's entirely reasonable. And I think it explains one category of answers - along the lines of "But I only need a 64 page book to play a game endless for years!". </p><p></p><p>I don't dispute that in the slightest. </p><p></p><p></p><p></p><p>They are all just prepped content. By your definition, virtually everything, is just prepped content. But this gets back to my answer. Sure, I can play a game with just a conflict resolution mechanism and prep all my own content, but really why would I want to do that? It's a ton of work just prepping my scenarios for play much less creating all the other stuff needed to run a scenario. Of course you don't need a monster book. Of course 10 pages of rules for making a monster is enough for infinite amounts of play. But really, there is enormous value in being able to off load so much of that to a professional.</p><p></p><p>I mean seriously, we don't even technically need a rule book. We don't need to buy anything. I have written my own systems. But please I'd rather give someone the money to do that work most of the time.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 9277544, member: 4937"] No, and I do think it's pretty critical to understanding the answers to the question. I think that's entirely reasonable. And I think it explains one category of answers - along the lines of "But I only need a 64 page book to play a game endless for years!". I don't dispute that in the slightest. They are all just prepped content. By your definition, virtually everything, is just prepped content. But this gets back to my answer. Sure, I can play a game with just a conflict resolution mechanism and prep all my own content, but really why would I want to do that? It's a ton of work just prepping my scenarios for play much less creating all the other stuff needed to run a scenario. Of course you don't need a monster book. Of course 10 pages of rules for making a monster is enough for infinite amounts of play. But really, there is enormous value in being able to off load so much of that to a professional. I mean seriously, we don't even technically need a rule book. We don't need to buy anything. I have written my own systems. But please I'd rather give someone the money to do that work most of the time. [/QUOTE]
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