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General Tabletop Discussion
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Should Ability Scores in 4E Be Randomly Determined?
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<blockquote data-quote="Lord Zardoz" data-source="post: 3734089" data-attributes="member: 704"><p>For the 2nd two, maybe. But for ability damage? I do not think it is ideal</p><p></p><p>Under the current rules, going to zero in an ability score results in helplessness, or in the case of Con damage, death. Remembering that 0 == dead is easy. But having them occur at -5 adds a bit of a math oddity. Not a big oddity, but still an oddity.</p><p></p><p>I will concede that going to a flat bonus notation would remove much of the book keeping for stat buffs and ability damage resulting from the ability bonus changing on even numbers (causing 3 ability damage to either cause a reduction in 1 point or 2 points based on the stats current value). Remembering that Death happens at -5 is easy by comparison.</p><p></p><p>I think I would prefer to keep the current stat set if a reasonable way of handling ability changes were worked out.</p><p></p><p>END COMMUNICATION</p></blockquote><p></p>
[QUOTE="Lord Zardoz, post: 3734089, member: 704"] For the 2nd two, maybe. But for ability damage? I do not think it is ideal Under the current rules, going to zero in an ability score results in helplessness, or in the case of Con damage, death. Remembering that 0 == dead is easy. But having them occur at -5 adds a bit of a math oddity. Not a big oddity, but still an oddity. I will concede that going to a flat bonus notation would remove much of the book keeping for stat buffs and ability damage resulting from the ability bonus changing on even numbers (causing 3 ability damage to either cause a reduction in 1 point or 2 points based on the stats current value). Remembering that Death happens at -5 is easy by comparison. I think I would prefer to keep the current stat set if a reasonable way of handling ability changes were worked out. END COMMUNICATION [/QUOTE]
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Should Ability Scores in 4E Be Randomly Determined?
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