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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Should Ability Scores in 4E Be Randomly Determined?
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<blockquote data-quote="Green Knight" data-source="post: 3734713" data-attributes="member: 2723"><p>I'm for Point Buy for the most part, but there're a couple downsides to it. Namely that if you have a character concept outside of the norm, then it's harder to create such a character without an insane number of points than it is to roll for it, and hopefully, come out with good stats. </p><p> </p><p>For instance, let's say I want to play a two-weapon fighting Paladin. To do that I need the Two-Weapon Fighting Feat. To get that, I need a Dex of 15. And a Dex of 15 costs 8 points. That leaves 17 points on a 25 Point Buy. Not a whole lot left when split between Str, Con, Wis, Cha (All must haves for a Paladin) and Int (Which I never take below 10, as the Paladin has few enough Skill Points as it is). So to get such a character, my statline would probably have to look as follows. </p><p> </p><p>STR 12, DEX 15, CON 10, INT 10, WIS 12, CHA 13 </p><p> </p><p>He can fight with two weapons, sure, but otherwise he's a terrible Paladin. So in cases like that, I prefer to roll and hope for the best. But overall, though, I do prefer Point Buy, as not every character I come up with ventures that far off the beaten path. </p><p> </p><p>However, it would be nice if a higher points amount was the norm. Say 32 points in place of 25, and 40 instead of 32. I much prefer the idea of higher statted and less magic item equipped PC's to lower statted PC's with magic items popping out of every orifice. I like the news, though, that PC's won't have to rely on magic items as much. Personally, I've always favored characters who were individually tough, and could hack it in a world even if they didn't have magic items. One of the good sides of the Midnight campaign setting. A character's heroic because of who he is, not because of all the magic items he's carrying.</p></blockquote><p></p>
[QUOTE="Green Knight, post: 3734713, member: 2723"] I'm for Point Buy for the most part, but there're a couple downsides to it. Namely that if you have a character concept outside of the norm, then it's harder to create such a character without an insane number of points than it is to roll for it, and hopefully, come out with good stats. For instance, let's say I want to play a two-weapon fighting Paladin. To do that I need the Two-Weapon Fighting Feat. To get that, I need a Dex of 15. And a Dex of 15 costs 8 points. That leaves 17 points on a 25 Point Buy. Not a whole lot left when split between Str, Con, Wis, Cha (All must haves for a Paladin) and Int (Which I never take below 10, as the Paladin has few enough Skill Points as it is). So to get such a character, my statline would probably have to look as follows. STR 12, DEX 15, CON 10, INT 10, WIS 12, CHA 13 He can fight with two weapons, sure, but otherwise he's a terrible Paladin. So in cases like that, I prefer to roll and hope for the best. But overall, though, I do prefer Point Buy, as not every character I come up with ventures that far off the beaten path. However, it would be nice if a higher points amount was the norm. Say 32 points in place of 25, and 40 instead of 32. I much prefer the idea of higher statted and less magic item equipped PC's to lower statted PC's with magic items popping out of every orifice. I like the news, though, that PC's won't have to rely on magic items as much. Personally, I've always favored characters who were individually tough, and could hack it in a world even if they didn't have magic items. One of the good sides of the Midnight campaign setting. A character's heroic because of who he is, not because of all the magic items he's carrying. [/QUOTE]
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General Tabletop Discussion
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Should Ability Scores in 4E Be Randomly Determined?
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