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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Should Ability Scores in 4E Be Randomly Determined?
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<blockquote data-quote="Kobu" data-source="post: 3753294" data-attributes="member: 12434"><p>I use an array plus bonuses of +1, +2, and +3 that can each be assigned to any one ability score, with no more than one bonus applied to any score.</p><p></p><p>So, start with 8, 10, 12, 13, 14, 15. Adding the bonuses could get you:</p><p></p><p>10, 10, 12, 13, 17, 16</p><p></p><p>8, 10, 12, 14, 16, 18</p><p></p><p>8, 10, 12, 16, 16, 16</p><p></p><p>10, 10, 15, 14, 14, 15</p><p></p><p>11, 12, 13, 13, 14, 15</p><p></p><p>And so on. There's quite a bit of variety without going overboard and allowing extremely min/maxed stats like some point buy systems. As you can easily see by the last example, it can be used to make a bell curve (scores average to 13), or as most players will do, stack the stats on the end giving a couple mediocre scores along with a somewhat bad one. With racial abilities on top, you still have the option of taking one score of 6 if you want to be a grumpy dwarf.</p><p></p><p>I think it is also superior to point buy because it does not run into the situation where the bonuses at 4th, 8th, etc. go just as easily on top of an 18 as it does on an 8. Over the course of 30 levels, an initial purchase of 18 doesn't feel so hot compared to another character's 14 along with overall better scores.</p><p></p><p>I've been using this system since 3.5 came out and even the players who preferred to roll have come to like this better. It eliminated a lot of the griping that players didn't even realize they were doing.</p></blockquote><p></p>
[QUOTE="Kobu, post: 3753294, member: 12434"] I use an array plus bonuses of +1, +2, and +3 that can each be assigned to any one ability score, with no more than one bonus applied to any score. So, start with 8, 10, 12, 13, 14, 15. Adding the bonuses could get you: 10, 10, 12, 13, 17, 16 8, 10, 12, 14, 16, 18 8, 10, 12, 16, 16, 16 10, 10, 15, 14, 14, 15 11, 12, 13, 13, 14, 15 And so on. There's quite a bit of variety without going overboard and allowing extremely min/maxed stats like some point buy systems. As you can easily see by the last example, it can be used to make a bell curve (scores average to 13), or as most players will do, stack the stats on the end giving a couple mediocre scores along with a somewhat bad one. With racial abilities on top, you still have the option of taking one score of 6 if you want to be a grumpy dwarf. I think it is also superior to point buy because it does not run into the situation where the bonuses at 4th, 8th, etc. go just as easily on top of an 18 as it does on an 8. Over the course of 30 levels, an initial purchase of 18 doesn't feel so hot compared to another character's 14 along with overall better scores. I've been using this system since 3.5 came out and even the players who preferred to roll have come to like this better. It eliminated a lot of the griping that players didn't even realize they were doing. [/QUOTE]
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General Tabletop Discussion
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Should Ability Scores in 4E Be Randomly Determined?
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