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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Should AD&D5E remove simple/martial weapon category as exotic weapons were removed from 5E?
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<blockquote data-quote="tetrasodium" data-source="post: 8075072" data-attributes="member: 93670"><p>I think this discussion will get a whole lot more interesting when we get some details on what <a href="https://www.enworld.org/threads/survey-results-1-broad-outlines.674041/" target="_blank">"Mechanically distinctive weapons and armor" </a> includes. In the mean time though it's almost certain to exclude getting rid of weapon categories orsome analogue & taking 5e's weapon (over)simplification a step further <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>[USER=63508]@Minigiant[/USER] That's a category that might need to exist & there are settings that would or should use it for some stuff such as eberron ormaybe sigil & splljammer. Whatever they plonk in there beside magical power armor, but it should avoid just being "magic versions of other weapon groups"</p><p></p><p></p><p></p><p>The 3.5 club, dagger, light/heavy xbow, & quarterstaff. was perfect for the system at the timeFeats and multiclassing are what you need to get more. Add to it something like these</p><ul> <li data-xf-list-type="ul">Layered spellcasting: Beginning at 5th level, you can cast two cantrips(for lack of a better word currently), instead of once, whenever you take the cast a cantrip action on your turn. The number of increases to three when you reach 11th level in this class and to four when you reach 20th level in this class. and rebalance cantrips accordingly</li> <li data-xf-list-type="ul">rod(1h): This mace-like 1h focus item allows you can deliver touch spells associated with the element or school of the rod without provoking an opportunity attack.</li> <li data-xf-list-type="ul">wand(1h): This focus item can be quickly equipped in an off hand but reduces ac by -2 while held in a ready state</li> <li data-xf-list-type="ul">Orb(1h): When casting cone spells with an orb you gain the benefit of the cone's range/width being extended by 50%</li> <li data-xf-list-type="ul">staff(2h): You are able to cast the cantrip associated with each staff's element or school without using a spell slot & use the damage or effect of casting with a staff when casting spells</li> <li data-xf-list-type="ul">Make some of those needlessly concentrate short duration fire & forget/short range spells get a hex-like move or somehow enhance it for $duration that counts as a cantrip while you maintain concentration.</li> </ul><p>Why would a wizard need to care about his performance with a short sword spear & greatclub when he's trying to decide between starting with* a risian pine staff that allows him to cast ray of frost with the reduce speed to half rather than -10 & frostbite in a 5ft radius from a point rather than a ray or a fernian ash staff that lets him cast a firebolt that explodes to hit everything within a 5 ft radius from a point?</p><p></p><p>*Just a simple broad stroke example not a fully fleshed out & well considered system.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8075072, member: 93670"] I think this discussion will get a whole lot more interesting when we get some details on what [URL='https://www.enworld.org/threads/survey-results-1-broad-outlines.674041/']"Mechanically distinctive weapons and armor" [/URL] includes. In the mean time though it's almost certain to exclude getting rid of weapon categories orsome analogue & taking 5e's weapon (over)simplification a step further :D [USER=63508]@Minigiant[/USER] That's a category that might need to exist & there are settings that would or should use it for some stuff such as eberron ormaybe sigil & splljammer. Whatever they plonk in there beside magical power armor, but it should avoid just being "magic versions of other weapon groups" The 3.5 club, dagger, light/heavy xbow, & quarterstaff. was perfect for the system at the timeFeats and multiclassing are what you need to get more. Add to it something like these [LIST] [*]Layered spellcasting: Beginning at 5th level, you can cast two cantrips(for lack of a better word currently), instead of once, whenever you take the cast a cantrip action on your turn. The number of increases to three when you reach 11th level in this class and to four when you reach 20th level in this class. and rebalance cantrips accordingly [*]rod(1h): This mace-like 1h focus item allows you can deliver touch spells associated with the element or school of the rod without provoking an opportunity attack. [*]wand(1h): This focus item can be quickly equipped in an off hand but reduces ac by -2 while held in a ready state [*]Orb(1h): When casting cone spells with an orb you gain the benefit of the cone's range/width being extended by 50% [*]staff(2h): You are able to cast the cantrip associated with each staff's element or school without using a spell slot & use the damage or effect of casting with a staff when casting spells [*]Make some of those needlessly concentrate short duration fire & forget/short range spells get a hex-like move or somehow enhance it for $duration that counts as a cantrip while you maintain concentration. [/LIST] Why would a wizard need to care about his performance with a short sword spear & greatclub when he's trying to decide between starting with* a risian pine staff that allows him to cast ray of frost with the reduce speed to half rather than -10 & frostbite in a 5ft radius from a point rather than a ray or a fernian ash staff that lets him cast a firebolt that explodes to hit everything within a 5 ft radius from a point? *Just a simple broad stroke example not a fully fleshed out & well considered system. [/QUOTE]
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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Should AD&D5E remove simple/martial weapon category as exotic weapons were removed from 5E?
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