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Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Should AD&D5E remove simple/martial weapon category as exotic weapons were removed from 5E?
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<blockquote data-quote="Undrave" data-source="post: 8076822" data-attributes="member: 7015698"><p>Well the Rattling and Invigorating tag were available on at-will powers (for Rogue and Fighters respectively). If we have to make it class feature then I feel like a Fighting style might be better than a limited maneuver...</p><p></p><p>That said, you gave me an idea:</p><p></p><p>Imagine the weapons table. Instead of having weapon training gating part of it vertically, what if it gated part of it HORIZONTALLY? Let me explain.</p><p></p><p>Anybody can pick up a Longsword, but if you do so with only the basic training of any adventurer, it's a d8 two-handed weapon. Get some Martial training and now you can use it one handed and benefit from the Versatile (d10) feature. Get advanced training and now you gain access to a new property, let's say, 'Swift', which activates with Sleight-of-hand training, allowing you to do the whole Samurai iaijutsu thing.</p><p></p><p>Anybody can pick a short sword, and for them it's a one handed d6 weapon. Pick up martial training and now you get access to the Finesse property. Add advanced training and now you get the High Crit (d6) property when you have Insight or Perception training.</p><p></p><p>Anybody can pick a longbow, but the range at which you don't get disadvantage for shooting at long range gets longer and longer with each step of training. Maybe throw in High Crit (d8) or something too.</p><p></p><p>And so forth. Maybe some weapon only get Reach at the third level (Quarterstaff if you're trained in Acrobatics?)</p><p></p><p>You don't get access to better weapon with training, you just get better at using them. Throw in the suggested STR minimum (11-13-15) and you got some nice granularity and weapons choice can become relevant beyond aesthetic and damage types.</p></blockquote><p></p>
[QUOTE="Undrave, post: 8076822, member: 7015698"] Well the Rattling and Invigorating tag were available on at-will powers (for Rogue and Fighters respectively). If we have to make it class feature then I feel like a Fighting style might be better than a limited maneuver... That said, you gave me an idea: Imagine the weapons table. Instead of having weapon training gating part of it vertically, what if it gated part of it HORIZONTALLY? Let me explain. Anybody can pick up a Longsword, but if you do so with only the basic training of any adventurer, it's a d8 two-handed weapon. Get some Martial training and now you can use it one handed and benefit from the Versatile (d10) feature. Get advanced training and now you gain access to a new property, let's say, 'Swift', which activates with Sleight-of-hand training, allowing you to do the whole Samurai iaijutsu thing. Anybody can pick a short sword, and for them it's a one handed d6 weapon. Pick up martial training and now you get access to the Finesse property. Add advanced training and now you get the High Crit (d6) property when you have Insight or Perception training. Anybody can pick a longbow, but the range at which you don't get disadvantage for shooting at long range gets longer and longer with each step of training. Maybe throw in High Crit (d8) or something too. And so forth. Maybe some weapon only get Reach at the third level (Quarterstaff if you're trained in Acrobatics?) You don't get access to better weapon with training, you just get better at using them. Throw in the suggested STR minimum (11-13-15) and you got some nice granularity and weapons choice can become relevant beyond aesthetic and damage types. [/QUOTE]
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Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Should AD&D5E remove simple/martial weapon category as exotic weapons were removed from 5E?
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