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Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Should AD&D5E remove simple/martial weapon category as exotic weapons were removed from 5E?
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<blockquote data-quote="tetrasodium" data-source="post: 8079364" data-attributes="member: 93670"><p>You misunderstand why a flaming longsword (+1 or not) was better than some other weapon[ATTACH=full]125342[/ATTACH]</p><p></p><p>Back when the flaming property was the equivalent if +1 cost <em>(3.5dmg 224)</em> there were a great deal more creatures with dr5/10/etc & it was easier to apply it to monsters as a gm. Making it so every attack that didn't bypass DR with damage type or material type was going to lose a significant chunk of damage right off the bat made it so a player could use that tricked out flaming longsword against skeletons or whatever) & sill do ok damage because the flaming portion completely bypassed both drX/damageType as well as drX/materialType. By using this DR property a GM could make a bbeg+minions with minions who were not just giant bags of HP resulting in either lower damage output or switching to a different weapon less powerful than their +5 holy avengers. Because resting for the night recovered your level in hp & you couldn't just get the cleric to upcast healing soells through all their spell slots it made the damage players gathered getting to or dealing with the bbeg with the need to occasionally use a second set of weapons more troubling to the players.</p><p></p><p>That DR would also favor characters who were specialized to reliably hit like a truck fewer times over the players who specialized in lots of weaker hits playing the law of averages. That favoring was great because those players who specialized in lots of little attacks were great at clearing up lesser baddies on the way to the big guy. In 5e, not only is there not really any good way to accomplish the one hit like a truck but resistance favors the guy making lots of little attacks with the multiplication of damage mods & fact that the hit like a truck things still in had a misunderstood (or badwrongfun) role when wotc made 5e those truck abilities into something players do for their entire attack chain & pretty much never not use.</p><p></p><p>edit: Not only that, a +2 weapon means that the pc wielding it needs to go up against higher AC critters for the same hit rate as a +1 longsword while a +1 flaming longsword has the same hitrate so less optimized players & players who might not be able to use a +# weapon (monk, wildshape, etc) are not hamstrung just to challenge bob if he had a +2 longsword</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8079364, member: 93670"] You misunderstand why a flaming longsword (+1 or not) was better than some other weapon[ATTACH type="full" alt="1598911692240.png"]125342[/ATTACH] Back when the flaming property was the equivalent if +1 cost [I](3.5dmg 224)[/I] there were a great deal more creatures with dr5/10/etc & it was easier to apply it to monsters as a gm. Making it so every attack that didn't bypass DR with damage type or material type was going to lose a significant chunk of damage right off the bat made it so a player could use that tricked out flaming longsword against skeletons or whatever) & sill do ok damage because the flaming portion completely bypassed both drX/damageType as well as drX/materialType. By using this DR property a GM could make a bbeg+minions with minions who were not just giant bags of HP resulting in either lower damage output or switching to a different weapon less powerful than their +5 holy avengers. Because resting for the night recovered your level in hp & you couldn't just get the cleric to upcast healing soells through all their spell slots it made the damage players gathered getting to or dealing with the bbeg with the need to occasionally use a second set of weapons more troubling to the players. That DR would also favor characters who were specialized to reliably hit like a truck fewer times over the players who specialized in lots of weaker hits playing the law of averages. That favoring was great because those players who specialized in lots of little attacks were great at clearing up lesser baddies on the way to the big guy. In 5e, not only is there not really any good way to accomplish the one hit like a truck but resistance favors the guy making lots of little attacks with the multiplication of damage mods & fact that the hit like a truck things still in had a misunderstood (or badwrongfun) role when wotc made 5e those truck abilities into something players do for their entire attack chain & pretty much never not use. edit: Not only that, a +2 weapon means that the pc wielding it needs to go up against higher AC critters for the same hit rate as a +1 longsword while a +1 flaming longsword has the same hitrate so less optimized players & players who might not be able to use a +# weapon (monk, wildshape, etc) are not hamstrung just to challenge bob if he had a +2 longsword [/QUOTE]
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Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Should AD&D5E remove simple/martial weapon category as exotic weapons were removed from 5E?
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