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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Should AD&D5E remove simple/martial weapon category as exotic weapons were removed from 5E?
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<blockquote data-quote="tetrasodium" data-source="post: 8080887" data-attributes="member: 93670"><p>There's probably some happy middle ground. Over in the later pages of <a href="https://www.enworld.org/threads/object-interaction-spell-components-unarmed-attacks-and-hand-usage.674183/" target="_blank">this thread</a> there is talk of a "change state" type action to cover some of that that lond of do stuff with your hand that provokes an AoO that could work for covering a lot of 8-2's actions but 5e's near complete removal of the tactical grid combat component & the AoOs it needs to matter was a few bridges too far from "some people think there were too many ways to provoke an AoO*".</p><p></p><p>* even though in practice there were usually only a couple that provoked regularly & "bob does your $ability provoke" and a bookmark between page 140/141 tended to cover the rest. Look at the table & it's pretty simple</p><ul> <li data-xf-list-type="ul">Common Actions: Make a ranged attack, Cast a spell w/cast time of 1 action including touch spells on up to 6 allies or use an <u>Spell</u> Like Ability,reload a light hand heavy or repeating xbow<span style="font-size: 9px"><em>(you remember this by level 2 if anyone uses either!)</em></span>,"run" or move normally rather than a 5 ft step,</li> <li data-xf-list-type="ul">Uncommon but regular actions: Aid another provoked <em><span style="font-size: 9px">(unless you were doing something that didn't provoke to do it)</span></em>, drink a potion/apply an oil/read a scroll, stabilize an ally, use a skill <em>(probably use judgement y0!)</em>, Control a frightened mount <em><span style="font-size: 9px">(why did you need to wonder?)</span></em>, Sheath a weapon so it can't be kicked away or stolen when you switch them, stand up, dig through your pack to grab an item<em><span style="font-size: 9px">(Lets face it, your probably going for a potion scroll or oil so will eat two over two actions so be careful instead of doing a wolverine impression)</span></em>,coup de grace<em><span style="font-size: 9px">(oh you wanted to instakill a baddie with a <u>full round</u> action & not be at risk from his friends, throw out a wight & see how fast your PCs remember this)</span></em><span style="font-size: 15px">, prepare to throw a splash weapon (aka holy water/flask of acid), </span>Move a <u>heavy</u> object <em><span style="font-size: 9px">(again why did you need to wonder when "is it heavy to bob" is the real question)</span></em>.</li> <li data-xf-list-type="ul">rarely ever seen actions: Make an unarmed attack (monks were special & ignored this), light a freaking candle or torch in the middle of melee combat(wtf?!f?!f?!),escape from a net, lock/unlock a locking gauntlet bob needed to specially add to his armor</li> <li data-xf-list-type="ul">Special rarely used actions with unique mechanics that can provoke bob can look at the action to say yes it provokes he just looked up if he doesn't remember: Sunder a weapon or object being worn, disarm, grapple, trip</li> </ul><p>There's almost more sarcasm than cases that actually provoke an AoO & the vast majority of tings that provoke are kind of in the "duh" range like controlling a frightened mount, lighting a candle/torch, moving a heavy object, spend a full round action stabbing someone in the heart/eye or slicing their throat open, pretend you are the quarterback with a vial of holy water/acid you hope to throw with no linebacker between you & a baddie, etc.</p><p></p><p>In many cases 8-2 needlessly defines things separate like individual entries for load light/hand xbow & load heavy/repeating xbow , move & run, light a candle/tinderwick & light a torch, etc <em>edit:because they use a different action type</em>.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8080887, member: 93670"] There's probably some happy middle ground. Over in the later pages of [URL='https://www.enworld.org/threads/object-interaction-spell-components-unarmed-attacks-and-hand-usage.674183/']this thread[/URL] there is talk of a "change state" type action to cover some of that that lond of do stuff with your hand that provokes an AoO that could work for covering a lot of 8-2's actions but 5e's near complete removal of the tactical grid combat component & the AoOs it needs to matter was a few bridges too far from "some people think there were too many ways to provoke an AoO*". * even though in practice there were usually only a couple that provoked regularly & "bob does your $ability provoke" and a bookmark between page 140/141 tended to cover the rest. Look at the table & it's pretty simple [LIST] [*]Common Actions: Make a ranged attack, Cast a spell w/cast time of 1 action including touch spells on up to 6 allies or use an [U]Spell[/U] Like Ability,reload a light hand heavy or repeating xbow[SIZE=1][I](you remember this by level 2 if anyone uses either!)[/I][/SIZE],"run" or move normally rather than a 5 ft step, [*]Uncommon but regular actions: Aid another provoked [I][SIZE=1](unless you were doing something that didn't provoke to do it)[/SIZE][/I], drink a potion/apply an oil/read a scroll, stabilize an ally, use a skill [I](probably use judgement y0!)[/I], Control a frightened mount [I][SIZE=1](why did you need to wonder?)[/SIZE][/I], Sheath a weapon so it can't be kicked away or stolen when you switch them, stand up, dig through your pack to grab an item[I][SIZE=1](Lets face it, your probably going for a potion scroll or oil so will eat two over two actions so be careful instead of doing a wolverine impression)[/SIZE][/I],coup de grace[I][SIZE=1](oh you wanted to instakill a baddie with a [U]full round[/U] action & not be at risk from his friends, throw out a wight & see how fast your PCs remember this)[/SIZE][/I][SIZE=4], prepare to throw a splash weapon (aka holy water/flask of acid), [/SIZE]Move a [U]heavy[/U] object [I][SIZE=1](again why did you need to wonder when "is it heavy to bob" is the real question)[/SIZE][/I]. [*]rarely ever seen actions: Make an unarmed attack (monks were special & ignored this), light a freaking candle or torch in the middle of melee combat(wtf?!f?!f?!),escape from a net, lock/unlock a locking gauntlet bob needed to specially add to his armor [*]Special rarely used actions with unique mechanics that can provoke bob can look at the action to say yes it provokes he just looked up if he doesn't remember: Sunder a weapon or object being worn, disarm, grapple, trip [/LIST] There's almost more sarcasm than cases that actually provoke an AoO & the vast majority of tings that provoke are kind of in the "duh" range like controlling a frightened mount, lighting a candle/torch, moving a heavy object, spend a full round action stabbing someone in the heart/eye or slicing their throat open, pretend you are the quarterback with a vial of holy water/acid you hope to throw with no linebacker between you & a baddie, etc. In many cases 8-2 needlessly defines things separate like individual entries for load light/hand xbow & load heavy/repeating xbow , move & run, light a candle/tinderwick & light a torch, etc [I]edit:because they use a different action type[/I]. [/QUOTE]
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Should AD&D5E remove simple/martial weapon category as exotic weapons were removed from 5E?
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