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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Should AD&D5E remove simple/martial weapon category as exotic weapons were removed from 5E?
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<blockquote data-quote="CubicsRube" data-source="post: 8080947" data-attributes="member: 6848185"><p>Here's an untested and incomplete weapons table, but it's an idea that I've had percolating in my head for a while regarding alternate attacks with weapons:</p><table style='width: 100%'><tr><td><strong>Martial Melee Weapons</strong></td><td><strong>Basic Attack</strong></td><td><strong>Damage</strong></td><td></td><td><strong>Special Attack</strong></td><td><strong>Attack Roll Modifier</strong></td><td><strong>Damage</strong></td><td><strong>Conditions</strong></td></tr><tr><td>Battleaxe</td><td>Hack</td><td>1d8 slashing</td><td></td><td>Overhead chop</td><td><p style="text-align: right">-5</p> </td><td>1d12 slashing</td><td>Crit on 19-20</td></tr><tr><td>Greataxe</td><td>Hack</td><td>1d12 slashing</td><td></td><td>Sweeping attack</td><td><p style="text-align: right">-5</p> </td><td>1d12 slashing</td><td>Crit on 19-20, strikes two adjacent targets</td></tr><tr><td>War Pick</td><td>Hack</td><td>1d8 piercing</td><td></td><td>Precision strike</td><td><p style="text-align: right">-2</p> </td><td>1d8 piercing</td><td>Crit on 18-20</td></tr><tr><td>Flail</td><td>Smash</td><td>1d8 bludgeoning</td><td></td><td>Entangle</td><td><p style="text-align: right">-5</p> </td><td>1d4 bludgeoning</td><td>grapple check on target on hit</td></tr><tr><td>Morningstar</td><td>Smash</td><td>1d8 piercing</td><td></td><td>Stun</td><td><p style="text-align: right">-2</p> </td><td>1d4 piercing</td><td>Target makes CON check vs STR or has disadvantage on next attack roll</td></tr><tr><td>Warhammer</td><td>Smash</td><td>1d8 bludgeoning</td><td></td><td>Drive back</td><td><p style="text-align: right">-2</p> </td><td>1d6 bludgeoning</td><td>Str check to push target back</td></tr><tr><td>Maul</td><td>Smash</td><td>2d6 bludgeoning</td><td></td><td>Flatten</td><td><p style="text-align: right">-5</p> </td><td>2d6 bludgeoning</td><td>Str check to knock target prone</td></tr><tr><td>Pike</td><td>Stab</td><td>1d10 piercing</td><td></td><td>Impale</td><td><p style="text-align: right">-2</p> </td><td>2d6 piercing</td><td>-</td></tr><tr><td>Trident</td><td>Stab</td><td>1d6 piercing</td><td></td><td>Pin down</td><td><p style="text-align: right">-2</p> </td><td>1</td><td>Target makes dex check or is restrained</td></tr><tr><td>Halberd</td><td>Slash</td><td>1d10 slashing</td><td></td><td>Keep away</td><td><p style="text-align: right">-2</p> </td><td>1d6 piercing</td><td>+1 to AC until next round</td></tr><tr><td>Glaive</td><td>Stab</td><td>1d10 slashing</td><td></td><td>Leg sweep</td><td><p style="text-align: right">-2</p> </td><td>1d6 slashing</td><td>STR vs target or they fall prone</td></tr><tr><td>Shortsword</td><td>Stab</td><td>1d6 piercing</td><td></td><td>Double slash</td><td><p style="text-align: right">-2</p> </td><td>1</td><td>Attack twice when using the attack option</td></tr><tr><td>Longsword</td><td>Slash</td><td>1d8 slashing</td><td></td><td>Defensive strike</td><td><p style="text-align: right">-2</p> </td><td>1d8 slashing</td><td>+1 to AC until next round</td></tr><tr><td>Rapier</td><td>Stab</td><td>1d8 piercing</td><td></td><td>Draw cut</td><td><p style="text-align: right">-4</p> </td><td>1d10 slashing</td><td>-</td></tr><tr><td>Scimitar</td><td>Slash</td><td>1d6 slashing</td><td></td><td>Multi attack</td><td><p style="text-align: right">-2</p> </td><td>1d3</td><td>Attack two adjacent targets with the same attack</td></tr><tr><td>Greatsword</td><td>Hack</td><td>2d6 slashing</td><td></td><td>Defensive strike</td><td><p style="text-align: right">-2</p> </td><td>2d6 slashing</td><td>+1 to AC until next round</td></tr><tr><td>Whip</td><td>Crack</td><td>1d4 slashing</td><td></td><td>Entangle</td><td><p style="text-align: right">-2</p> </td><td>Nil</td><td>Restrained on target</td></tr></table><p></p><p></p><p>If a PC is proficiency in the weapon, they can use the special attack, otherwise they can only use the basic attack. Each weapon could potentially have a third attack, but I wouldn't go more than that. The idea is to provide a meaningful choice where both options might be useful in a given situation. I've applied a logic above that most special attacks give some sort of condition at the cost of a reduced attack roll, reduced damage, or both. Obviously a lot of testing would need to be done to ensure balance (this is where I have baulked), but the concept could be made workable IMO.</p></blockquote><p></p>
[QUOTE="CubicsRube, post: 8080947, member: 6848185"] Here's an untested and incomplete weapons table, but it's an idea that I've had percolating in my head for a while regarding alternate attacks with weapons: [TABLE] [TR] [TD][B]Martial Melee Weapons[/B][/TD] [TD][B]Basic Attack[/B][/TD] [TD][B]Damage[/B][/TD] [TD][/TD] [TD][B]Special Attack[/B][/TD] [TD][B]Attack Roll Modifier[/B][/TD] [TD][B]Damage[/B][/TD] [TD][B]Conditions[/B][/TD] [/TR] [TR] [TD]Battleaxe[/TD] [TD]Hack[/TD] [TD]1d8 slashing[/TD] [TD][/TD] [TD]Overhead chop[/TD] [TD][RIGHT]-5[/RIGHT][/TD] [TD]1d12 slashing[/TD] [TD]Crit on 19-20[/TD] [/TR] [TR] [TD]Greataxe[/TD] [TD]Hack[/TD] [TD]1d12 slashing[/TD] [TD][/TD] [TD]Sweeping attack[/TD] [TD][RIGHT]-5[/RIGHT][/TD] [TD]1d12 slashing[/TD] [TD]Crit on 19-20, strikes two adjacent targets[/TD] [/TR] [TR] [TD]War Pick[/TD] [TD]Hack[/TD] [TD]1d8 piercing[/TD] [TD][/TD] [TD]Precision strike[/TD] [TD][RIGHT]-2[/RIGHT][/TD] [TD]1d8 piercing[/TD] [TD]Crit on 18-20[/TD] [/TR] [TR] [TD]Flail[/TD] [TD]Smash[/TD] [TD]1d8 bludgeoning[/TD] [TD][/TD] [TD]Entangle[/TD] [TD][RIGHT]-5[/RIGHT][/TD] [TD]1d4 bludgeoning[/TD] [TD]grapple check on target on hit[/TD] [/TR] [TR] [TD]Morningstar[/TD] [TD]Smash[/TD] [TD]1d8 piercing[/TD] [TD][/TD] [TD]Stun[/TD] [TD][RIGHT]-2[/RIGHT][/TD] [TD]1d4 piercing[/TD] [TD]Target makes CON check vs STR or has disadvantage on next attack roll[/TD] [/TR] [TR] [TD]Warhammer[/TD] [TD]Smash[/TD] [TD]1d8 bludgeoning[/TD] [TD][/TD] [TD]Drive back[/TD] [TD][RIGHT]-2[/RIGHT][/TD] [TD]1d6 bludgeoning[/TD] [TD]Str check to push target back[/TD] [/TR] [TR] [TD]Maul[/TD] [TD]Smash[/TD] [TD]2d6 bludgeoning[/TD] [TD][/TD] [TD]Flatten[/TD] [TD][RIGHT]-5[/RIGHT][/TD] [TD]2d6 bludgeoning[/TD] [TD]Str check to knock target prone[/TD] [/TR] [TR] [TD]Pike[/TD] [TD]Stab[/TD] [TD]1d10 piercing[/TD] [TD][/TD] [TD]Impale[/TD] [TD][RIGHT]-2[/RIGHT][/TD] [TD]2d6 piercing[/TD] [TD]-[/TD] [/TR] [TR] [TD]Trident[/TD] [TD]Stab[/TD] [TD]1d6 piercing[/TD] [TD][/TD] [TD]Pin down[/TD] [TD][RIGHT]-2[/RIGHT][/TD] [TD]1[/TD] [TD]Target makes dex check or is restrained[/TD] [/TR] [TR] [TD]Halberd[/TD] [TD]Slash[/TD] [TD]1d10 slashing[/TD] [TD][/TD] [TD]Keep away[/TD] [TD][RIGHT]-2[/RIGHT][/TD] [TD]1d6 piercing[/TD] [TD]+1 to AC until next round[/TD] [/TR] [TR] [TD]Glaive[/TD] [TD]Stab[/TD] [TD]1d10 slashing[/TD] [TD][/TD] [TD]Leg sweep[/TD] [TD][RIGHT]-2[/RIGHT][/TD] [TD]1d6 slashing[/TD] [TD]STR vs target or they fall prone[/TD] [/TR] [TR] [TD]Shortsword[/TD] [TD]Stab[/TD] [TD]1d6 piercing[/TD] [TD][/TD] [TD]Double slash[/TD] [TD][RIGHT]-2[/RIGHT][/TD] [TD]1[/TD] [TD]Attack twice when using the attack option[/TD] [/TR] [TR] [TD]Longsword[/TD] [TD]Slash[/TD] [TD]1d8 slashing[/TD] [TD][/TD] [TD]Defensive strike[/TD] [TD][RIGHT]-2[/RIGHT][/TD] [TD]1d8 slashing[/TD] [TD]+1 to AC until next round[/TD] [/TR] [TR] [TD]Rapier[/TD] [TD]Stab[/TD] [TD]1d8 piercing[/TD] [TD][/TD] [TD]Draw cut[/TD] [TD][RIGHT]-4[/RIGHT][/TD] [TD]1d10 slashing[/TD] [TD]-[/TD] [/TR] [TR] [TD]Scimitar[/TD] [TD]Slash[/TD] [TD]1d6 slashing[/TD] [TD][/TD] [TD]Multi attack[/TD] [TD][RIGHT]-2[/RIGHT][/TD] [TD]1d3[/TD] [TD]Attack two adjacent targets with the same attack[/TD] [/TR] [TR] [TD]Greatsword[/TD] [TD]Hack[/TD] [TD]2d6 slashing[/TD] [TD][/TD] [TD]Defensive strike[/TD] [TD][RIGHT]-2[/RIGHT][/TD] [TD]2d6 slashing[/TD] [TD]+1 to AC until next round[/TD] [/TR] [TR] [TD]Whip[/TD] [TD]Crack[/TD] [TD]1d4 slashing[/TD] [TD][/TD] [TD]Entangle[/TD] [TD][RIGHT]-2[/RIGHT][/TD] [TD]Nil[/TD] [TD]Restrained on target[/TD] [/TR] [/TABLE] If a PC is proficiency in the weapon, they can use the special attack, otherwise they can only use the basic attack. Each weapon could potentially have a third attack, but I wouldn't go more than that. The idea is to provide a meaningful choice where both options might be useful in a given situation. I've applied a logic above that most special attacks give some sort of condition at the cost of a reduced attack roll, reduced damage, or both. Obviously a lot of testing would need to be done to ensure balance (this is where I have baulked), but the concept could be made workable IMO. [/QUOTE]
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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Should AD&D5E remove simple/martial weapon category as exotic weapons were removed from 5E?
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