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Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Should AD&D5E remove simple/martial weapon category as exotic weapons were removed from 5E?
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<blockquote data-quote="Scars Unseen" data-source="post: 8380702" data-attributes="member: 10196"><p>Personally, I'd expand on how AD&D 2E did weapon proficiencies. You get a number of proficiencies for <em>specific</em> weapons based on class with martial classes gaining more as a class feature at intervals of leveling. Then I'd create weapon groupings for weapons similar enough that being trained in one should at least let you pick up and use another without making a fool of yourself. I'd say that you can use any weapon within the same grouping of a weapon you are proficient in without penalty. I wouldn't have an "exotic" grouping. The thing that would make a weapon exotic is that it wouldn't have any weapons grouped with it(e.g. a whip or bola). </p><p></p><p><em>Then</em> I'd give weapons features that allow them to stand apart from each other beyond basic damage(the idea has been discussed elsewhere in this thread), and allow characters to only use those features with weapons they are actually proficient with, not just in the same grouping. Then to give a way out of being pigeonholed into a weapon you may want to grow out of(due finding a specific magic weapon you may want to use or just refining your character's concept over time), I'd say that you can take a feat to <em>specialize</em> in any weapon within the grouping of a weapon you are already proficient with, and that the specialization feat automatically grants proficiency if you don't already have it.</p><p></p><p>The way I see it, this would give you ways to set one character apart from the next without overly limiting them as well as giving design space to weapons that would take advantage of your character's ability to specialize.</p></blockquote><p></p>
[QUOTE="Scars Unseen, post: 8380702, member: 10196"] Personally, I'd expand on how AD&D 2E did weapon proficiencies. You get a number of proficiencies for [I]specific[/I] weapons based on class with martial classes gaining more as a class feature at intervals of leveling. Then I'd create weapon groupings for weapons similar enough that being trained in one should at least let you pick up and use another without making a fool of yourself. I'd say that you can use any weapon within the same grouping of a weapon you are proficient in without penalty. I wouldn't have an "exotic" grouping. The thing that would make a weapon exotic is that it wouldn't have any weapons grouped with it(e.g. a whip or bola). [I]Then[/I] I'd give weapons features that allow them to stand apart from each other beyond basic damage(the idea has been discussed elsewhere in this thread), and allow characters to only use those features with weapons they are actually proficient with, not just in the same grouping. Then to give a way out of being pigeonholed into a weapon you may want to grow out of(due finding a specific magic weapon you may want to use or just refining your character's concept over time), I'd say that you can take a feat to [I]specialize[/I] in any weapon within the grouping of a weapon you are already proficient with, and that the specialization feat automatically grants proficiency if you don't already have it. The way I see it, this would give you ways to set one character apart from the next without overly limiting them as well as giving design space to weapons that would take advantage of your character's ability to specialize. [/QUOTE]
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Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Should AD&D5E remove simple/martial weapon category as exotic weapons were removed from 5E?
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