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Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Should AD&D5E remove simple/martial weapon category as exotic weapons were removed from 5E?
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<blockquote data-quote="Steampunkette" data-source="post: 8381139" data-attributes="member: 6796468"><p>So... here's what I'd do if I were narrowing weapon proficiencies to the 5 categories with really simple understandings.</p><p></p><p>Split Bludgeoning, Slashing, and Piercing into 3 groups for each weapon type that have their own levels within the Basic through Master proficiency. And let people rank up their proficiency with a type (Bludgeoning, Slashing, or Piercing) as they gain levels and/or feats to do so.</p><p></p><p><strong>Basic: </strong>B1d6, S1d4, P1d4</p><p><strong>Simple:</strong> B1d8, S1d6, P1d4</p><p><strong>Martial: </strong>B1d8, S1d8, P1d6</p><p><strong>Advanced:</strong> B1d8, S1d10, P1d8</p><p><strong>Master:</strong> B1d10, S2d6, P1d12</p><p></p><p>Bludgeoning: Any weapon meant to smack someone with no edge or point. All Bludgeoning weapons gain the Versatile weapon trait.</p><p>Slashing: Weapons meant to cut someone with a bladed edge. All Slashing weapons gain either the Versatile or Finesse weapon trait.</p><p>Piercing: Weapons meant to stab someone with a sharp point. All Piercing weapons gain the Finesse weapon trait.</p><p></p><p>So for someone like a Wizard with only Basic Weapon Proficiency, the d6 Bludgeoning Weapon (Quarterstaff, Club) would work fine. While a Rogue with Simple proficiency might prefer to use a Shortsword (1d6), a Dagger (1d4) or an Iron Shod Club (1d8) for their Sneak Attacking.</p><p></p><p>Of course, a Fighter with Master Proficiency and that Shortsword will hit for 2d6.</p><p></p><p>A Rogue who loves Daggers could work their way up to a 1d12 dagger by taking 3 extra levels of Weapon Proficiency: Piercing.</p><p></p><p>Is it particularly good at simulation? YMMV. But it'd be super simple, you must admit.</p><p></p><p>It also means two very important things: A weapon's type is much less important than the skill of the person wielding it (A Dagger in the hands of a Master is deadly, and a Katana in the hands of a Novice is far less so), and weapons themselves are less mechanically diverse while being significantly more narratively diverse. In that you can describe any Versatile Slashing Weapon as a Longsword, Shortsword, Battleaxe, Sickle, Etc.</p></blockquote><p></p>
[QUOTE="Steampunkette, post: 8381139, member: 6796468"] So... here's what I'd do if I were narrowing weapon proficiencies to the 5 categories with really simple understandings. Split Bludgeoning, Slashing, and Piercing into 3 groups for each weapon type that have their own levels within the Basic through Master proficiency. And let people rank up their proficiency with a type (Bludgeoning, Slashing, or Piercing) as they gain levels and/or feats to do so. [B]Basic: [/B]B1d6, S1d4, P1d4 [B]Simple:[/B] B1d8, S1d6, P1d4 [B]Martial: [/B]B1d8, S1d8, P1d6 [B]Advanced:[/B] B1d8, S1d10, P1d8 [B]Master:[/B] B1d10, S2d6, P1d12 Bludgeoning: Any weapon meant to smack someone with no edge or point. All Bludgeoning weapons gain the Versatile weapon trait. Slashing: Weapons meant to cut someone with a bladed edge. All Slashing weapons gain either the Versatile or Finesse weapon trait. Piercing: Weapons meant to stab someone with a sharp point. All Piercing weapons gain the Finesse weapon trait. So for someone like a Wizard with only Basic Weapon Proficiency, the d6 Bludgeoning Weapon (Quarterstaff, Club) would work fine. While a Rogue with Simple proficiency might prefer to use a Shortsword (1d6), a Dagger (1d4) or an Iron Shod Club (1d8) for their Sneak Attacking. Of course, a Fighter with Master Proficiency and that Shortsword will hit for 2d6. A Rogue who loves Daggers could work their way up to a 1d12 dagger by taking 3 extra levels of Weapon Proficiency: Piercing. Is it particularly good at simulation? YMMV. But it'd be super simple, you must admit. It also means two very important things: A weapon's type is much less important than the skill of the person wielding it (A Dagger in the hands of a Master is deadly, and a Katana in the hands of a Novice is far less so), and weapons themselves are less mechanically diverse while being significantly more narratively diverse. In that you can describe any Versatile Slashing Weapon as a Longsword, Shortsword, Battleaxe, Sickle, Etc. [/QUOTE]
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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Should AD&D5E remove simple/martial weapon category as exotic weapons were removed from 5E?
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