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General Tabletop Discussion
*TTRPGs General
Should Advanced Classes include Talents?
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<blockquote data-quote="Peterson" data-source="post: 1784989" data-attributes="member: 21431"><p>I think that there should be Talents in Advanced Classes for a few reasons (and I just hope I can explain them well enough):</p><p></p><p>One: You can always make "strict" class ideas into Prestige Classes. With both the idea of Advanced Classes and Prestige Classes in the same system, why should there be a need to make Advanced Classes so limiting in scope, when a Prestige Class - by its very nature - already does it?</p><p></p><p>Two: The Talent selections that are offered in Advanced Classes should keep to the Core Idea that the Advanced Class was set up to enhance. For example, let's say someone wanted to be a darn good shooter - but really wants to focus on shotguns. The someone has the current options of taking Soldier, Gunslinger (and either use sawed-off shotguns or steal a gadget from d20 Future), or what? Why not have an Advanced Class that allows you the ability to choose your goal? I could see the Talent trees being offered something like this: Pistols/Submachine Guns, Shotguns/Bolt-Action Rifles, or Assault Rifles/Machine Guns. While this could be shown in a better example, I'm a bit too tired to try. </p><p></p><p>Three: Sleep Dep Creations plans on using Talents with some of their Advanced Class designs. Why? Because we want to be known for providing options.</p><p></p><p>Four: Because I think the concept of Talents is just too cool to keep "bottled up" in Base Classes. My gamers would much rather multiclass between Base Classes than take Advanced Classes, due partly because of Talents - but more importantly, because the current Advanced Class selections don't fall into what they want to do.</p><p></p><p>I think that's it for me. I'll edit this when I'm less concerned about work.</p><p></p><p>Peterson</p></blockquote><p></p>
[QUOTE="Peterson, post: 1784989, member: 21431"] I think that there should be Talents in Advanced Classes for a few reasons (and I just hope I can explain them well enough): One: You can always make "strict" class ideas into Prestige Classes. With both the idea of Advanced Classes and Prestige Classes in the same system, why should there be a need to make Advanced Classes so limiting in scope, when a Prestige Class - by its very nature - already does it? Two: The Talent selections that are offered in Advanced Classes should keep to the Core Idea that the Advanced Class was set up to enhance. For example, let's say someone wanted to be a darn good shooter - but really wants to focus on shotguns. The someone has the current options of taking Soldier, Gunslinger (and either use sawed-off shotguns or steal a gadget from d20 Future), or what? Why not have an Advanced Class that allows you the ability to choose your goal? I could see the Talent trees being offered something like this: Pistols/Submachine Guns, Shotguns/Bolt-Action Rifles, or Assault Rifles/Machine Guns. While this could be shown in a better example, I'm a bit too tired to try. Three: Sleep Dep Creations plans on using Talents with some of their Advanced Class designs. Why? Because we want to be known for providing options. Four: Because I think the concept of Talents is just too cool to keep "bottled up" in Base Classes. My gamers would much rather multiclass between Base Classes than take Advanced Classes, due partly because of Talents - but more importantly, because the current Advanced Class selections don't fall into what they want to do. I think that's it for me. I'll edit this when I'm less concerned about work. Peterson [/QUOTE]
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