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General Tabletop Discussion
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Should Advanced Classes include Talents?
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<blockquote data-quote="ledded" data-source="post: 1790137" data-attributes="member: 12744"><p>I agree whole-heartedly. I like the way that Chuck did it in BnV, and the way our group is modelling future AdvClasses is very similar in style. Give the PC's options that are restricted to those within a particular advanced class so that you get 'reusability' out of an Adv Class. That way, two different guys with the same Adv Class aren't always exactly alike, thereby reducing the need for so many advanced/prestige classes.</p><p> </p><p>Like you, I like to stay away from AdC bloat, but at the same time would like them to serve the purpose of giving someone a class that is more focused in what their character concept is trying to go with, while having just a little bit of leeway so as to serve more than just one distilled purpose.</p><p> </p><p>For example, I play a private investigator in our Modern game. None of the investigative-type AdCs are even close to the kind of hard-hitting, hard-boiled, better-charismatic-than-good-at-this style he portrays. If there was a few options to one or two they would have been a much better match, but as it is either the flavor/abilities of the classes or the prerequisites would require me going too far out of where I want to go with him, so I stayed away from them.</p><p> </p><p>I like the way Grim Tales does talents also, and we may do something like that in the future, but for now our new Advanced Classes are probably going to have a carefully selected and small set of options for at least one of the class abilities that you receive every 3 levels or so.</p></blockquote><p></p>
[QUOTE="ledded, post: 1790137, member: 12744"] I agree whole-heartedly. I like the way that Chuck did it in BnV, and the way our group is modelling future AdvClasses is very similar in style. Give the PC's options that are restricted to those within a particular advanced class so that you get 'reusability' out of an Adv Class. That way, two different guys with the same Adv Class aren't always exactly alike, thereby reducing the need for so many advanced/prestige classes. Like you, I like to stay away from AdC bloat, but at the same time would like them to serve the purpose of giving someone a class that is more focused in what their character concept is trying to go with, while having just a little bit of leeway so as to serve more than just one distilled purpose. For example, I play a private investigator in our Modern game. None of the investigative-type AdCs are even close to the kind of hard-hitting, hard-boiled, better-charismatic-than-good-at-this style he portrays. If there was a few options to one or two they would have been a much better match, but as it is either the flavor/abilities of the classes or the prerequisites would require me going too far out of where I want to go with him, so I stayed away from them. I like the way Grim Tales does talents also, and we may do something like that in the future, but for now our new Advanced Classes are probably going to have a carefully selected and small set of options for at least one of the class abilities that you receive every 3 levels or so. [/QUOTE]
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