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Should adventurers be "better"?
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<blockquote data-quote="Celtavian" data-source="post: 968611" data-attributes="member: 5834"><p><strong></strong></p><p><strong></strong></p><p><strong>I don't disagree with this statement. In D&D terms, we are talking about people who adventure for a living. "Heroes for hire" for lack of a beter term. A good modern day comparison would be Special Ops soldiers or Athletes who must be multi-talented to be at the top of their game, especially basketball players who are less specialized than the other sports.</strong></p><p><strong></strong></p><p><strong>People generally work to their strengths. So a person with just a high intelligence might not become an adventuring wizard because the physical rigors would be more than they could take. They would find themselves a nice cushy job working for the local wizards guild as a research scientist or the like.</strong></p><p><strong></strong></p><p><strong>Adventuring wizards would be those who were highly intelligent as well as being in sound physical shape to deal with the rigors of the adventuring life. Long travel, physical combat with dangerous monsters, etc, etc.</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>Best example of a modern day adventurer would be a Spec Ops Soldiers. I'd be willing to bet even the average Spec Ops Solidier meets or exceeds the 32 point buy system according to the rules. They may not have it all in one stat, but they definitely have a wide spread of good stats.</strong></p><p><strong></strong></p><p><strong>The very best Spec Ops Soldier would definitely exceed 32 points IMO. Think of all the different tasks they are required to undertake during a mission. They must be very strong, durable, quick, sure-handed, mentally alert, and intelligent to complete the training and perform on missions. </strong></p><p><strong></strong></p><p><strong>They weed out people who don't have the genetics or heart (You do need both) to cut it.</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>Agreed. Attitude is very important, but think of the <em>Rudy</em> movie. He had the heart of a lion, but just didn't have the genetics to make it on the team no matter how hard he tried. He may have obtained a small victory, but given good genetics, <em>Rudy</em> would have been a dominany football player with his big heart.</strong></p><p><strong></strong></p><p> <strong>I bet most adventurers or explorers were very well rounded skill and ability wise. Probably not overly strong, but probably intelligent, wise and charismatic. If they were known as great fighting adventurers say like Miyamato Musashi, probably very good physicall as well. Miyamato was probably reasonably strong, very, very, very quick and very healthy. </strong></p><p><strong></strong></p><p><strong>Also, take a look at Bruce Lee. The man used to weightlift to build strength and power, then cut back to concentrate on speed. For a small man, he would lift quite alot as well as being so quick that even the camera had to be slowed down. Very healthy as well.</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>I generally choose a favorable dice rolling method that only the most unlucky player will end up with an unfavorable character. Everybody wants to play someone special. Let's face facts here, most people play Joe Average every day of their life doing what they can with what they are given. I don't see a problem with a person wanting to play a genetically gifted person who goes on extraordinary adventures.</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>Yes, I hate this idea. </strong></p><p><strong></strong></p><p><strong></strong></p><p></p><p>Personally, I like all my players to have a decent set of stats. I do not like to distribute alot of magic, so their stats have to carry them alot of the time.</p><p></p><p>Just to play Devil's Advocate, if two people have in equal amounts the intangibles of success, yet one has better genetics for a given profession that they are both trying to excel in, who will achieve more? I do mean equal amounts of all intangibles such as luck, timing, heart, attitude, etc, etc.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 968611, member: 5834"] [B] I don't disagree with this statement. In D&D terms, we are talking about people who adventure for a living. "Heroes for hire" for lack of a beter term. A good modern day comparison would be Special Ops soldiers or Athletes who must be multi-talented to be at the top of their game, especially basketball players who are less specialized than the other sports. People generally work to their strengths. So a person with just a high intelligence might not become an adventuring wizard because the physical rigors would be more than they could take. They would find themselves a nice cushy job working for the local wizards guild as a research scientist or the like. Adventuring wizards would be those who were highly intelligent as well as being in sound physical shape to deal with the rigors of the adventuring life. Long travel, physical combat with dangerous monsters, etc, etc. Best example of a modern day adventurer would be a Spec Ops Soldiers. I'd be willing to bet even the average Spec Ops Solidier meets or exceeds the 32 point buy system according to the rules. They may not have it all in one stat, but they definitely have a wide spread of good stats. The very best Spec Ops Soldier would definitely exceed 32 points IMO. Think of all the different tasks they are required to undertake during a mission. They must be very strong, durable, quick, sure-handed, mentally alert, and intelligent to complete the training and perform on missions. They weed out people who don't have the genetics or heart (You do need both) to cut it. Agreed. Attitude is very important, but think of the [i]Rudy[/i] movie. He had the heart of a lion, but just didn't have the genetics to make it on the team no matter how hard he tried. He may have obtained a small victory, but given good genetics, [i]Rudy[/i] would have been a dominany football player with his big heart. I bet most adventurers or explorers were very well rounded skill and ability wise. Probably not overly strong, but probably intelligent, wise and charismatic. If they were known as great fighting adventurers say like Miyamato Musashi, probably very good physicall as well. Miyamato was probably reasonably strong, very, very, very quick and very healthy. Also, take a look at Bruce Lee. The man used to weightlift to build strength and power, then cut back to concentrate on speed. For a small man, he would lift quite alot as well as being so quick that even the camera had to be slowed down. Very healthy as well. I generally choose a favorable dice rolling method that only the most unlucky player will end up with an unfavorable character. Everybody wants to play someone special. Let's face facts here, most people play Joe Average every day of their life doing what they can with what they are given. I don't see a problem with a person wanting to play a genetically gifted person who goes on extraordinary adventures. Yes, I hate this idea. [/B] Personally, I like all my players to have a decent set of stats. I do not like to distribute alot of magic, so their stats have to carry them alot of the time. Just to play Devil's Advocate, if two people have in equal amounts the intangibles of success, yet one has better genetics for a given profession that they are both trying to excel in, who will achieve more? I do mean equal amounts of all intangibles such as luck, timing, heart, attitude, etc, etc. [/QUOTE]
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