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Should Adventurers Behave More Like Bounty Hunters? What Would Be the Implications?
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<blockquote data-quote="CapnZapp" data-source="post: 8022203" data-attributes="member: 12731"><p>Yes, in an edition where you easily heal up all damage given a short rest the implementation falls short.</p><p></p><p>As soon as you're out of the lowest levels (where 50 damage might kill you through the instant/massive damage rule), the spell simply fails to be more than a minor annoyance, given how generous the healing options in 5E are.</p><p></p><p>You don't even have to have 51 hp.</p><p></p><p>Even when at 35 hp, say, the spell can't do more than down you. Getting downed to 0 hp is not a big deal in 5E. Having a buddy stand by with a cheap healing potion or spell makes that a trivial speed bump.</p><p></p><p>So the implementation is clearly inept, in that it simply doesn't handle how the game has changed since AD&D.</p><p></p><p>Contrast the following and you'll easily see this:</p><p></p><p>Let's say the spell instead lowered your maximum hit points by your level each day (where you disobey the geas). Furthermore, while under it's influence, you cannot restore maximum hit points (but you can still heal regular damage up to this lower ceiling).</p><p></p><p>Instantly the spell works as intended, in that it actually discourages you from breaking the geas without killing you outright, and does so regardless of level.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 8022203, member: 12731"] Yes, in an edition where you easily heal up all damage given a short rest the implementation falls short. As soon as you're out of the lowest levels (where 50 damage might kill you through the instant/massive damage rule), the spell simply fails to be more than a minor annoyance, given how generous the healing options in 5E are. You don't even have to have 51 hp. Even when at 35 hp, say, the spell can't do more than down you. Getting downed to 0 hp is not a big deal in 5E. Having a buddy stand by with a cheap healing potion or spell makes that a trivial speed bump. So the implementation is clearly inept, in that it simply doesn't handle how the game has changed since AD&D. Contrast the following and you'll easily see this: Let's say the spell instead lowered your maximum hit points by your level each day (where you disobey the geas). Furthermore, while under it's influence, you cannot restore maximum hit points (but you can still heal regular damage up to this lower ceiling). Instantly the spell works as intended, in that it actually discourages you from breaking the geas without killing you outright, and does so regardless of level. [/QUOTE]
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Community
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Should Adventurers Behave More Like Bounty Hunters? What Would Be the Implications?
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