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General Tabletop Discussion
*Dungeons & Dragons
Should Adventurers Behave More Like Bounty Hunters? What Would Be the Implications?
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<blockquote data-quote="Jfdlsjfd" data-source="post: 8022702" data-attributes="member: 42856"><p>I am not sure D&D is the best medium for that but I can imagine a scenario where the players encounters an isolated place of enlightentment, where everything seem to be "nice", have a few adventures to defend the place against external threats, start thinking they could call this place home, and discover that their preferred method of meting out justice, "casting a spell at someone to make him nice" involves killing him and summoning & binding a warped celestial in his body. And most of the population is actually some kind of twisted husk and no longer the person they were (while claiming to be them, and having access to their memories to back this claim....) after having been subjected to this ritual for jaywalking or other similar minor offense... It's a rather common story in fiction where the heroes discover the apparently good community that shelter them is in fact evil and the "evil savages" attacking them were right (with the hero changing sides to support them...) but if it happend to the PC, they could feel tricked by the GM...</p><p></p><p>Edit: it is not a direct answer to your post, I was just thinking out loud about what the "mind reset button" being evil or good and thinking it could be a concealed action.</p></blockquote><p></p>
[QUOTE="Jfdlsjfd, post: 8022702, member: 42856"] I am not sure D&D is the best medium for that but I can imagine a scenario where the players encounters an isolated place of enlightentment, where everything seem to be "nice", have a few adventures to defend the place against external threats, start thinking they could call this place home, and discover that their preferred method of meting out justice, "casting a spell at someone to make him nice" involves killing him and summoning & binding a warped celestial in his body. And most of the population is actually some kind of twisted husk and no longer the person they were (while claiming to be them, and having access to their memories to back this claim....) after having been subjected to this ritual for jaywalking or other similar minor offense... It's a rather common story in fiction where the heroes discover the apparently good community that shelter them is in fact evil and the "evil savages" attacking them were right (with the hero changing sides to support them...) but if it happend to the PC, they could feel tricked by the GM... Edit: it is not a direct answer to your post, I was just thinking out loud about what the "mind reset button" being evil or good and thinking it could be a concealed action. [/QUOTE]
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Should Adventurers Behave More Like Bounty Hunters? What Would Be the Implications?
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