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Community
General Tabletop Discussion
*Dungeons & Dragons
Should All Subclasses Be Gained at 1st Level?
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<blockquote data-quote="cbwjm" data-source="post: 8520739" data-attributes="member: 6788732"><p>Something else I've found to be an issue when designing subclasses is that a cool idea is often lost when you can't get the subclass until 2nd or 3rd level.</p><p></p><p>I've had ideas for the way of the mountain monk who doesn't use Dexterity for AC but instead substitutes in Strength, signalling the ability to endure blows rather than Dodge them. This doesn't work when you have to wait until 3rd since you lose out on AC for those early levels when you're most vulnerable. </p><p></p><p>The mauling reaper was going to be a barbarian subclass, again you have to wait until 3rd level so initially you're stuck using weapons rather than unarmed strike.</p><p></p><p>I know many people say to "just start at 3rd level" but I think that misses the fact that many people want to start at 1st and work through those early levels, even if it only takes a single adventure to level up. </p><p></p><p>Instead we're stuck with having to make changes to the base classes, adding additional abilities to get the concept across at level 1.</p></blockquote><p></p>
[QUOTE="cbwjm, post: 8520739, member: 6788732"] Something else I've found to be an issue when designing subclasses is that a cool idea is often lost when you can't get the subclass until 2nd or 3rd level. I've had ideas for the way of the mountain monk who doesn't use Dexterity for AC but instead substitutes in Strength, signalling the ability to endure blows rather than Dodge them. This doesn't work when you have to wait until 3rd since you lose out on AC for those early levels when you're most vulnerable. The mauling reaper was going to be a barbarian subclass, again you have to wait until 3rd level so initially you're stuck using weapons rather than unarmed strike. I know many people say to "just start at 3rd level" but I think that misses the fact that many people want to start at 1st and work through those early levels, even if it only takes a single adventure to level up. Instead we're stuck with having to make changes to the base classes, adding additional abilities to get the concept across at level 1. [/QUOTE]
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Community
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Should All Subclasses Be Gained at 1st Level?
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