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General Tabletop Discussion
*Dungeons & Dragons
Should All Subclasses Be Gained at 1st Level?
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<blockquote data-quote="Tales and Chronicles" data-source="post: 8523214" data-attributes="member: 6871653"><p>FYI, I went the other way completely, and in a moment of pure shattered mind, I decided that players would gain most of their features from classes and archetypes at level 1! I thought: are high level features really that powerful and need to be gated behind a high level? I took a good look at Land Stride, and I got my answer.</p><p></p><p>Further level add more uses of said features, but say a fighter, would gain 1 use of Second Wind, 1 use of Action Surge, 1 use of Indomitable per day, with one more use each 4 levels or so. A champion (taken also at 1st level) also has a crit range of 18-20, 1 extra fighting style and remarkable athlete (revamped because it suck as a feature!). Only extra attacks were left at 5/11/17. </p><p></p><p>It would seem it is somewhat close to 2e, since I based myself on the class progression of BG2.</p></blockquote><p></p>
[QUOTE="Tales and Chronicles, post: 8523214, member: 6871653"] FYI, I went the other way completely, and in a moment of pure shattered mind, I decided that players would gain most of their features from classes and archetypes at level 1! I thought: are high level features really that powerful and need to be gated behind a high level? I took a good look at Land Stride, and I got my answer. Further level add more uses of said features, but say a fighter, would gain 1 use of Second Wind, 1 use of Action Surge, 1 use of Indomitable per day, with one more use each 4 levels or so. A champion (taken also at 1st level) also has a crit range of 18-20, 1 extra fighting style and remarkable athlete (revamped because it suck as a feature!). Only extra attacks were left at 5/11/17. It would seem it is somewhat close to 2e, since I based myself on the class progression of BG2. [/QUOTE]
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Community
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Should All Subclasses Be Gained at 1st Level?
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