Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Should all things be created equal ?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Arkhandus" data-source="post: 3985052" data-attributes="member: 13966"><p>None of the poll options are what I'd vote for. Heck, two or three of them are basically the same thing just with different spin.</p><p></p><p>Also, your point about the DM tailoring stuff is already doable regardless of any internal balance or lack thereof.</p><p></p><p>All classes need not be equally powerful, but they should be equally useful and fun. The DM can always adjust the number of traps, or melee brutes, or golems, or blaster mages, or social encounters as he or she needs to keep things fun for everyone. Internal balance between the usefulness of the classes should still exist.</p><p></p><p>That said, just because Class A can do something nobody else can do, or can handle a particular kind of situation/encounter that nobody else can, does not mean that Class A should just be left as-is if it sucks the rest of the time. If Class B can handle a different kind of situation well, and happens to also be halfway-decent in some other cases, then by rights Class A should also be halfway-decent in some situations outside its main area of expertise.</p><p></p><p>And of course, since D&D is firstmost a combat-oriented game (with plenty of roleplay and such though in some groups, like my main group), every class should be able to contribute in some meaningful way to a battle. Not necessarily a major contribution, not necessarily a constant contribution (getting in one or two good hits against a key opponent, then keeping a mook or two busy the rest of the fight, would suffice).</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 3985052, member: 13966"] None of the poll options are what I'd vote for. Heck, two or three of them are basically the same thing just with different spin. Also, your point about the DM tailoring stuff is already doable regardless of any internal balance or lack thereof. All classes need not be equally powerful, but they should be equally useful and fun. The DM can always adjust the number of traps, or melee brutes, or golems, or blaster mages, or social encounters as he or she needs to keep things fun for everyone. Internal balance between the usefulness of the classes should still exist. That said, just because Class A can do something nobody else can do, or can handle a particular kind of situation/encounter that nobody else can, does not mean that Class A should just be left as-is if it sucks the rest of the time. If Class B can handle a different kind of situation well, and happens to also be halfway-decent in some other cases, then by rights Class A should also be halfway-decent in some situations outside its main area of expertise. And of course, since D&D is firstmost a combat-oriented game (with plenty of roleplay and such though in some groups, like my main group), every class should be able to contribute in some meaningful way to a battle. Not necessarily a major contribution, not necessarily a constant contribution (getting in one or two good hits against a key opponent, then keeping a mook or two busy the rest of the fight, would suffice). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Should all things be created equal ?
Top