Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Should an exalted sorcerer be allowed to heal?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Herobizkit" data-source="post: 2703994" data-attributes="member: 36150"><p><strong>to ForceUser</strong></p><p></p><p>Just a question about your Clerics, ForceUser. </p><p></p><p>This may veer into a dangerous territory, but I'd like to know... if your campaign world is monotheistic, how did it become so, or was it always so?</p><p></p><p>I ask because I both support and denounce your decision to use Grace for your Clerics.</p><p></p><p>I support it because, as others have stated, it adds flavour to an otherwise normally bland character class. Forcing a restriction on acceptance into your campaign's monotheistic religion, you essentially cut out 90-95% of the nonsense of trying to maintain a cadre of religions scattered about your campaign world, which MUST save on bookkeeping. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I denounce it because, well, it IS restrictive. I've never been a supporter of enforced restrictions on principle, and to make a player choose only one type of priest or none at all seems pretty harsh. If a player does not wish to RP acc'd to your campaign's Cleric credo, they cannot play a Cleric, which in turn cripples their party abilities. No healer = shorter forays into the unknown, longer waiting periods between recuperation, massive amounts of gold to dump on the local Church for the privelege of being treated (and thus draining their coffers which were expected to go into magic items/equipment, potentially crippling their party growth), and that's just a start. *G*</p><p></p><p>If yow want your Clerics to act like Paladins, why not just make Clerics = Paladins and make the regular "pagan" Clerics as per RAW?</p><p></p><p>That aside, I wonder what or who your campaign's Clerics fight against. "Evil" seems too general a foe for such a group of Clerics. Are there any repercussions for being a failed priest (ie. someone Fallen from Grace, and could you PLAY such a character?), or pretending to be a priest, or following a non-campaign Church sponsored religion (if there are any?)</p><p></p><p>I guess I'm just rambling now, but in short, I'd like to know more about your take on the big JC in a D&D setting. Feel free to e-mail, PM, or post here if you'd like to share your vision.</p></blockquote><p></p>
[QUOTE="Herobizkit, post: 2703994, member: 36150"] [b]to ForceUser[/b] Just a question about your Clerics, ForceUser. This may veer into a dangerous territory, but I'd like to know... if your campaign world is monotheistic, how did it become so, or was it always so? I ask because I both support and denounce your decision to use Grace for your Clerics. I support it because, as others have stated, it adds flavour to an otherwise normally bland character class. Forcing a restriction on acceptance into your campaign's monotheistic religion, you essentially cut out 90-95% of the nonsense of trying to maintain a cadre of religions scattered about your campaign world, which MUST save on bookkeeping. :) I denounce it because, well, it IS restrictive. I've never been a supporter of enforced restrictions on principle, and to make a player choose only one type of priest or none at all seems pretty harsh. If a player does not wish to RP acc'd to your campaign's Cleric credo, they cannot play a Cleric, which in turn cripples their party abilities. No healer = shorter forays into the unknown, longer waiting periods between recuperation, massive amounts of gold to dump on the local Church for the privelege of being treated (and thus draining their coffers which were expected to go into magic items/equipment, potentially crippling their party growth), and that's just a start. *G* If yow want your Clerics to act like Paladins, why not just make Clerics = Paladins and make the regular "pagan" Clerics as per RAW? That aside, I wonder what or who your campaign's Clerics fight against. "Evil" seems too general a foe for such a group of Clerics. Are there any repercussions for being a failed priest (ie. someone Fallen from Grace, and could you PLAY such a character?), or pretending to be a priest, or following a non-campaign Church sponsored religion (if there are any?) I guess I'm just rambling now, but in short, I'd like to know more about your take on the big JC in a D&D setting. Feel free to e-mail, PM, or post here if you'd like to share your vision. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Should an exalted sorcerer be allowed to heal?
Top