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*TTRPGs General
Should an NPC bad guy get to coup de grace?
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<blockquote data-quote="Radiating Gnome" data-source="post: 1781827" data-attributes="member: 150"><p>I'm in the "use it when it makes sense for the villain and the situation, only -- but use it" camp. And I've done it before. </p><p></p><p>Think about the way most PCs approach CDG -- they'll use it, barring campaign restrictions against it. They're more likely to use it if they expect that the enemy will be back (through healing or something else) and they'll weigh the advantage of taking the CDG against the risks they take spending a full round and provoking the AoO to do it. Why wouldn't intelligent opponents do the same thing. </p><p></p><p>Two examples: </p><p>Im my past campaign, a big bad was trying to do the typical escape while his minions fought the party. Most of the party was happy to defeat the minions and rest, but the drarven fighter was so focused on the big bad he hopped on a horse (with pitiful ride skill) and managed to pursue the big bad. After a heroic series of ride checks to stay on the horse at a full gallop, he managed to catch up to the enemy. The enemy, of course, had figured out that he was being pursued, but by only one PC. So he stopped and waited. The Dwarf rode into the clearing, the cleric cast Hold Person, and the dwarf failed to make his save. With no risks, with an evil bent, etc., there was no reason not to do a CDG, so the Cleric did. Then he looted the dwarf's body and left him for his friends to find. </p><p></p><p>More recently, in my Eberron game, the PCs were ambushed outside a dungeon by agents of another power that were keen on swiping a relic that the PCs had recoved from the dungeon. The minions hit the party while they were trying to climb up through a hole -- which left the party divided and at a distinct disadvantage in the fight, and the first few people to get up through the hole were taken down pretty quickly. But the flow of PCs (it's a big party) was strong enough that the tide against the minions would eventually turn. But the enemy leaders had a few rounds to spend with the bodies of the fallen party members. The bad guy priority was to get the artifact, so they searched the bodies, bot lucky and found it, and then swiped some other magic items from the fallen PCs before running and leaving the minions to buy them time for their escape. The death of the PCs was not the priority, getting away with the goods was, so the bad guys didn't perform a CDG. </p><p></p><p>-rg</p></blockquote><p></p>
[QUOTE="Radiating Gnome, post: 1781827, member: 150"] I'm in the "use it when it makes sense for the villain and the situation, only -- but use it" camp. And I've done it before. Think about the way most PCs approach CDG -- they'll use it, barring campaign restrictions against it. They're more likely to use it if they expect that the enemy will be back (through healing or something else) and they'll weigh the advantage of taking the CDG against the risks they take spending a full round and provoking the AoO to do it. Why wouldn't intelligent opponents do the same thing. Two examples: Im my past campaign, a big bad was trying to do the typical escape while his minions fought the party. Most of the party was happy to defeat the minions and rest, but the drarven fighter was so focused on the big bad he hopped on a horse (with pitiful ride skill) and managed to pursue the big bad. After a heroic series of ride checks to stay on the horse at a full gallop, he managed to catch up to the enemy. The enemy, of course, had figured out that he was being pursued, but by only one PC. So he stopped and waited. The Dwarf rode into the clearing, the cleric cast Hold Person, and the dwarf failed to make his save. With no risks, with an evil bent, etc., there was no reason not to do a CDG, so the Cleric did. Then he looted the dwarf's body and left him for his friends to find. More recently, in my Eberron game, the PCs were ambushed outside a dungeon by agents of another power that were keen on swiping a relic that the PCs had recoved from the dungeon. The minions hit the party while they were trying to climb up through a hole -- which left the party divided and at a distinct disadvantage in the fight, and the first few people to get up through the hole were taken down pretty quickly. But the flow of PCs (it's a big party) was strong enough that the tide against the minions would eventually turn. But the enemy leaders had a few rounds to spend with the bodies of the fallen party members. The bad guy priority was to get the artifact, so they searched the bodies, bot lucky and found it, and then swiped some other magic items from the fallen PCs before running and leaving the minions to buy them time for their escape. The death of the PCs was not the priority, getting away with the goods was, so the bad guys didn't perform a CDG. -rg [/QUOTE]
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Should an NPC bad guy get to coup de grace?
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