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General Tabletop Discussion
*Pathfinder & Starfinder
Should Assassin be theme or class?
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<blockquote data-quote="Abstruse" data-source="post: 5940328" data-attributes="member: 6669048"><p>See my above post of what I think should and shouldn't be a class to answer your last question.</p><p></p><p>As far as lazy design, it's flat out lazy. If they just copy and paste the rogue class and put "Assassin" at the top then swap out a couple of numbers, that's lazy. If they put in the work to make the assassin class a unique class with a style and feel mechanically that's different from the other classes while still being versatile enough to allow for multiple build types within the archetype, then we're going to get a stronger game out of it.</p><p></p><p>This is the playtest. Everything is in flux. According to the designers, the game is only about 20% complete and they're still fine-tuning everything. What we've seen isn't even all of that 20%. They've already stated they're throwing AC and weapon damage back to the drawing board based on playtest feedback.</p><p></p><p>If we sit back and let Wizards of the Coast be lazy and just throw a class in with no work, we're going to get a crappier game. And it will be the fault of every single playtester who sat back and said "That's what they're doing anyway so might as well live with it." I've been the "bad guy" in two threads so far about the paladin (and to a lesser extent, the ranger) because I refuse to let playtesters become complacent and I'm going to be the bad guy in this one too if I have to.</p><p></p><p>We should all hold Wizards of the Coast to a high standard if we want a quality game, and I think that is something that is universal with all of us. Otherwise, we wouldn't bother with the playtest in the first place.</p></blockquote><p></p>
[QUOTE="Abstruse, post: 5940328, member: 6669048"] See my above post of what I think should and shouldn't be a class to answer your last question. As far as lazy design, it's flat out lazy. If they just copy and paste the rogue class and put "Assassin" at the top then swap out a couple of numbers, that's lazy. If they put in the work to make the assassin class a unique class with a style and feel mechanically that's different from the other classes while still being versatile enough to allow for multiple build types within the archetype, then we're going to get a stronger game out of it. This is the playtest. Everything is in flux. According to the designers, the game is only about 20% complete and they're still fine-tuning everything. What we've seen isn't even all of that 20%. They've already stated they're throwing AC and weapon damage back to the drawing board based on playtest feedback. If we sit back and let Wizards of the Coast be lazy and just throw a class in with no work, we're going to get a crappier game. And it will be the fault of every single playtester who sat back and said "That's what they're doing anyway so might as well live with it." I've been the "bad guy" in two threads so far about the paladin (and to a lesser extent, the ranger) because I refuse to let playtesters become complacent and I'm going to be the bad guy in this one too if I have to. We should all hold Wizards of the Coast to a high standard if we want a quality game, and I think that is something that is universal with all of us. Otherwise, we wouldn't bother with the playtest in the first place. [/QUOTE]
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Should Assassin be theme or class?
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