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General Tabletop Discussion
*Pathfinder & Starfinder
Should Assassin be theme or class?
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<blockquote data-quote="KidSnide" data-source="post: 5940414" data-attributes="member: 54710"><p>Assassin is a class for mostly the same reason that ranger and paladin are classes. </p><p></p><p>According to the designers, a class is what you do and a theme is how you do it. An assassin class may be similar to a rogue class (and may share some mechanics), but it is more focused on stealth, infiltration, poison, sudden-attack combat (and maybe weird shadow magic). You could probably build a rogue that came super-close to that by choosing the right background, the perfect theme (and maybe a splash of a wizard/illusionist multiclass), but it would take all your customization resources to do that.</p><p></p><p>I don't want to see all assassins work the same. I'd like to see some assassins specialize in poison, some that specialize as working as a sniper, some that cut (or garrot?) throats and - yes - maybe some that specialize in weird shadow magic. Each of those are themes (ok, maybe not the weird shadow magic), and an assassin should have the flexibility to customize with those. </p><p></p><p>And if you want a rogue (or fighter, or illusionist) who is a "professional" assassin (as opposed to an assassin classed character), there is no reason you can't build that character. It's no different that a rogue who is an ordained (but non-cleric) priest of the goddess of shadows or a druid who happens to be a sage. In fact, the backgrounds and themes that will be designed primarily to support the assassin class (in whatever splat book it comes out in), will be very useful to create those characters. There's nothing wrong with a rogue or bard who wants to pick up the poisoner theme.</p><p></p><p>-KS</p></blockquote><p></p>
[QUOTE="KidSnide, post: 5940414, member: 54710"] Assassin is a class for mostly the same reason that ranger and paladin are classes. According to the designers, a class is what you do and a theme is how you do it. An assassin class may be similar to a rogue class (and may share some mechanics), but it is more focused on stealth, infiltration, poison, sudden-attack combat (and maybe weird shadow magic). You could probably build a rogue that came super-close to that by choosing the right background, the perfect theme (and maybe a splash of a wizard/illusionist multiclass), but it would take all your customization resources to do that. I don't want to see all assassins work the same. I'd like to see some assassins specialize in poison, some that specialize as working as a sniper, some that cut (or garrot?) throats and - yes - maybe some that specialize in weird shadow magic. Each of those are themes (ok, maybe not the weird shadow magic), and an assassin should have the flexibility to customize with those. And if you want a rogue (or fighter, or illusionist) who is a "professional" assassin (as opposed to an assassin classed character), there is no reason you can't build that character. It's no different that a rogue who is an ordained (but non-cleric) priest of the goddess of shadows or a druid who happens to be a sage. In fact, the backgrounds and themes that will be designed primarily to support the assassin class (in whatever splat book it comes out in), will be very useful to create those characters. There's nothing wrong with a rogue or bard who wants to pick up the poisoner theme. -KS [/QUOTE]
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Should Assassin be theme or class?
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