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General Tabletop Discussion
*Pathfinder & Starfinder
Should Assassin be theme or class?
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<blockquote data-quote="Texicles" data-source="post: 5940460" data-attributes="member: 6694608"><p>This got me thinking. Deep down, if I were building D&D for me only, I'd have a list of classes that included Paladin and Ranger, excluded Assassin, and I'd have a PHB that was satisfactory to me... but I might not have anyone else to play with, and that makes for a pretty sad game IMO.</p><p></p><p>I realized that, whether I do or don't like a particular class, or a combination of customizations that make X class look suspiciously like Y class, doesn't matter. If someone wants to play a Cleric that looks, to my eye, like a Paladin, or a Rogue that seems Assassiny, meh.</p><p></p><p>The more permutations, the more people will get to play what they want. If there's something that the DM/group thinks is a little ridiculous, it can easily be excluded from <strong>that</strong> game, without exclusion from <strong>the</strong> game.</p><p></p><p></p><p>My only reservation here is how themes are handled with regard to classes. Maybe I'm just too narrow in my thinking, but I think the core feel of the Fighter runs counter to the Magic-user theme, and that there should be some limits, but maybe that's just the realm of houserules.</p></blockquote><p></p>
[QUOTE="Texicles, post: 5940460, member: 6694608"] This got me thinking. Deep down, if I were building D&D for me only, I'd have a list of classes that included Paladin and Ranger, excluded Assassin, and I'd have a PHB that was satisfactory to me... but I might not have anyone else to play with, and that makes for a pretty sad game IMO. I realized that, whether I do or don't like a particular class, or a combination of customizations that make X class look suspiciously like Y class, doesn't matter. If someone wants to play a Cleric that looks, to my eye, like a Paladin, or a Rogue that seems Assassiny, meh. The more permutations, the more people will get to play what they want. If there's something that the DM/group thinks is a little ridiculous, it can easily be excluded from [B]that[/B] game, without exclusion from [B]the[/B] game. My only reservation here is how themes are handled with regard to classes. Maybe I'm just too narrow in my thinking, but I think the core feel of the Fighter runs counter to the Magic-user theme, and that there should be some limits, but maybe that's just the realm of houserules. [/QUOTE]
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Should Assassin be theme or class?
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