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Should Bounded Accuracy apply to skill checks? Thoughts on an old Alexandrian article
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<blockquote data-quote="Distracted DM" data-source="post: 9504608" data-attributes="member: 6894926"><p>There's been some discussion with this regarding other 5e systems, specifically Level Up A5E.</p><p>A5E uses an "expertise die," detailed below:</p><p></p><p>[SPOILER]</p><h3>Expertise Dice</h3><p>Some class features or traits grant you an expertise die for an <a href="https://a5e.tools/rules/making-attack" target="_blank">attack roll</a> or <a href="https://a5e.tools/rules/saving-throw" target="_blank">saving throw</a> , or in a specific skill or tool proficiency. When you make a d20 roll with which you have gained an expertise die, roll 1d4 and add the number rolled to the result of your check.</p><p></p><p>You can never roll more than one expertise die on the same roll. If another class feature or situation grants an expertise die that applies to the same roll, you don’t gain another die; instead, the size of the expertise die increases for that check, from 1d4 to 1d6, or 1d6 to 1d8. If you have a 1d8 expertise die on a check, further expertise dice have no effect.</p><p></p><p>If you have advantage or disadvantage at the same time as an expertise die, only the d20 is rolled twice, not the expertise die.</p><p></p><p>While advantage is most commonly used to represent circumstantial factors affecting a situation, expertise dice typically represent the particular training a character takes into the adventure</p><p> [/SPOILER]</p><p></p><p>The expertise die is great by itself (flanking or high ground grants it in combat, characters get skill specialties that grant it on very specific checks for a skill), but in A5E so many character features grant flat Expertise to a skill that (in an extreme example) by level 4 you can have a +1d8 to all Stealth checks. Rogues are kings of this, (they can actually get up to a +1d12) but other classes can reach the max +1d8 expertise die without much cajoling.</p><p></p><p>So the question becomes, how do you make "realistic" DCs without making them so high that no one besides this PC could succeed at such a check? The problem is less common in 5e since it's ?mostly rogues? that get expertise.. but expertise at tier2 means a possible +11 to checks, which jumps even higher at later tiers. Couple this with other characters helping or providing Guidance and you have some really wonky possible numbers.</p><p></p><p>I do agree that characters should be good at what they specialize in, but it's still reasonable to want to challenge them at it.</p></blockquote><p></p>
[QUOTE="Distracted DM, post: 9504608, member: 6894926"] There's been some discussion with this regarding other 5e systems, specifically Level Up A5E. A5E uses an "expertise die," detailed below: [SPOILER] [HEADING=2]Expertise Dice[/HEADING] Some class features or traits grant you an expertise die for an [URL='https://a5e.tools/rules/making-attack']attack roll[/URL] or [URL='https://a5e.tools/rules/saving-throw']saving throw[/URL] , or in a specific skill or tool proficiency. When you make a d20 roll with which you have gained an expertise die, roll 1d4 and add the number rolled to the result of your check. You can never roll more than one expertise die on the same roll. If another class feature or situation grants an expertise die that applies to the same roll, you don’t gain another die; instead, the size of the expertise die increases for that check, from 1d4 to 1d6, or 1d6 to 1d8. If you have a 1d8 expertise die on a check, further expertise dice have no effect. If you have advantage or disadvantage at the same time as an expertise die, only the d20 is rolled twice, not the expertise die. While advantage is most commonly used to represent circumstantial factors affecting a situation, expertise dice typically represent the particular training a character takes into the adventure [/SPOILER] The expertise die is great by itself (flanking or high ground grants it in combat, characters get skill specialties that grant it on very specific checks for a skill), but in A5E so many character features grant flat Expertise to a skill that (in an extreme example) by level 4 you can have a +1d8 to all Stealth checks. Rogues are kings of this, (they can actually get up to a +1d12) but other classes can reach the max +1d8 expertise die without much cajoling. So the question becomes, how do you make "realistic" DCs without making them so high that no one besides this PC could succeed at such a check? The problem is less common in 5e since it's ?mostly rogues? that get expertise.. but expertise at tier2 means a possible +11 to checks, which jumps even higher at later tiers. Couple this with other characters helping or providing Guidance and you have some really wonky possible numbers. I do agree that characters should be good at what they specialize in, but it's still reasonable to want to challenge them at it. [/QUOTE]
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