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General Tabletop Discussion
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Should Bounded Accuracy apply to skill checks? Thoughts on an old Alexandrian article
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<blockquote data-quote="ezo" data-source="post: 9504672" data-attributes="member: 7037866"><p>That isn't quite correct. Bounded accuracy cares very much about the PC numbers. </p><p>[ATTACH=full]385673[/ATTACH]</p><p>The idea is by keeping the range within 20 (for the most part), a PC with a +2 ability score, for instance, has a chance to participate as opposed to prior editions where DC easily ranged above 20 making it impossible for non-specialized characters to participate in such tasks. Even at the more common DC 15, a highly-skilled PC could fail while a PC with no ability could succeed.</p><p></p><p>The larger issue IMO is when such things happen it rarely make sense in the narrative. The classic example is the strong fighter tries to break down the door, but the player rolls a 3, failing against the DC 15, even with a +11 modifier. Then the weak wizard puts their shoulder to the door, rolls an 16, and with the -1 penalty still break the door down. Such things don't happen often, but they can (the above scenario can happen about 1 in 25 times) and are comical when the do IME. It can be light-hearted, of course, and leads to the fighter turning to the wizard with a "I weakened it for you."</p><p></p><p></p><p>No, they really didn't. Unless you have a different article on it than I do?</p><p></p><p></p><p>It does concern itself, but those are instances when it is <em>meant</em> to be broken... or at least bent severely. See the high-lighted text above.</p><p></p><p></p><p>Agreed. It isn't a problem with the game... if you accept that bounded accuracy is meant to be unbounded to a degree by such features. If those features rub you the wrong way... it might seem like the concept, itself, is flawed.</p></blockquote><p></p>
[QUOTE="ezo, post: 9504672, member: 7037866"] That isn't quite correct. Bounded accuracy cares very much about the PC numbers. [ATTACH type="full" width="472px"]385673[/ATTACH] The idea is by keeping the range within 20 (for the most part), a PC with a +2 ability score, for instance, has a chance to participate as opposed to prior editions where DC easily ranged above 20 making it impossible for non-specialized characters to participate in such tasks. Even at the more common DC 15, a highly-skilled PC could fail while a PC with no ability could succeed. The larger issue IMO is when such things happen it rarely make sense in the narrative. The classic example is the strong fighter tries to break down the door, but the player rolls a 3, failing against the DC 15, even with a +11 modifier. Then the weak wizard puts their shoulder to the door, rolls an 16, and with the -1 penalty still break the door down. Such things don't happen often, but they can (the above scenario can happen about 1 in 25 times) and are comical when the do IME. It can be light-hearted, of course, and leads to the fighter turning to the wizard with a "I weakened it for you." No, they really didn't. Unless you have a different article on it than I do? It does concern itself, but those are instances when it is [I]meant[/I] to be broken... or at least bent severely. See the high-lighted text above. Agreed. It isn't a problem with the game... if you accept that bounded accuracy is meant to be unbounded to a degree by such features. If those features rub you the wrong way... it might seem like the concept, itself, is flawed. [/QUOTE]
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