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Should Bounded Accuracy apply to skill checks? Thoughts on an old Alexandrian article
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<blockquote data-quote="clearstream" data-source="post: 9504760" data-attributes="member: 71699"><p>I've been reflecting on this in the context of the further discussion on page three of this thread.</p><p></p><p style="margin-left: 20px">Thus, our expected DCs do not scale automatically with level, and instead a DC is left to represent the fixed value of the difficulty of some task, not the difficulty of the task relative to level.</p><p></p><p>It seems like the approach that "the DM instead raises the bar so that the [11th level] Rogue occasionally fails" conflicts with what bounded accuracy was going for.</p><p></p><p style="margin-left: 20px">There's no need to constantly escalate the in-world descriptions to match a growing DC; an iron-banded door is just as tough to break down at 20th level as it was at 1st, and it might still be a challenge for a party consisting of heroes without great Strength scores. There's no need to make it a solid adamantine door encrusted with ancient runes just to make it a moderate challenge for the high-level characters. Instead, we let that adamantine door encrusted with ancient runes have its own high DC as a reflection of its difficulty in the world. If players have the means of breaking down the super difficult adamantine door, it's because they pursued player options that make that so, and it is not simply a side effect of continuing to adventure.</p></blockquote><p></p>
[QUOTE="clearstream, post: 9504760, member: 71699"] I've been reflecting on this in the context of the further discussion on page three of this thread. [INDENT]Thus, our expected DCs do not scale automatically with level, and instead a DC is left to represent the fixed value of the difficulty of some task, not the difficulty of the task relative to level.[/INDENT] It seems like the approach that "the DM instead raises the bar so that the [11th level] Rogue occasionally fails" conflicts with what bounded accuracy was going for. [INDENT]There's no need to constantly escalate the in-world descriptions to match a growing DC; an iron-banded door is just as tough to break down at 20th level as it was at 1st, and it might still be a challenge for a party consisting of heroes without great Strength scores. There's no need to make it a solid adamantine door encrusted with ancient runes just to make it a moderate challenge for the high-level characters. Instead, we let that adamantine door encrusted with ancient runes have its own high DC as a reflection of its difficulty in the world. If players have the means of breaking down the super difficult adamantine door, it's because they pursued player options that make that so, and it is not simply a side effect of continuing to adventure.[/INDENT] [/QUOTE]
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Should Bounded Accuracy apply to skill checks? Thoughts on an old Alexandrian article
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